DizzyJ
01-10-2009, 05:53 PM
I just used a proxy eye for the first time, and my first use of a cluster for animation. The eye uses a cluster to control the iris dilation and works great... provided I don't move the eye. When I created an instance of the proxy for the other eye, the cluster handle didn't move and the result was a very messed up iris, projecting outside of the head.
Can I parent (or do something else) so that the cluster control keeps its relationship to the iris geometry's bounding box? Or is there a better solution for controlling iris dilation.
(I based my eye geo on Alex Alvarez's amazing Eye Tutorial (http://forums.thegnomonworkshop.com/showthread.php?t=1601). The Iris is a sub-d torus separate from the eyeball body/cornea, so only the iris itself is effected by dilation.)
Can I parent (or do something else) so that the cluster control keeps its relationship to the iris geometry's bounding box? Or is there a better solution for controlling iris dilation.
(I based my eye geo on Alex Alvarez's amazing Eye Tutorial (http://forums.thegnomonworkshop.com/showthread.php?t=1601). The Iris is a sub-d torus separate from the eyeball body/cornea, so only the iris itself is effected by dilation.)
