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DizzyJ
01-10-2009, 05:53 PM
I just used a proxy eye for the first time, and my first use of a cluster for animation. The eye uses a cluster to control the iris dilation and works great... provided I don't move the eye. When I created an instance of the proxy for the other eye, the cluster handle didn't move and the result was a very messed up iris, projecting outside of the head.

Can I parent (or do something else) so that the cluster control keeps its relationship to the iris geometry's bounding box? Or is there a better solution for controlling iris dilation.

(I based my eye geo on Alex Alvarez's amazing Eye Tutorial (http://forums.thegnomonworkshop.com/showthread.php?t=1601). The Iris is a sub-d torus separate from the eyeball body/cornea, so only the iris itself is effected by dilation.)

greatPumpkin
01-10-2009, 06:05 PM
the cluster as a reltaive mode flag on it that you could try, you can also try turning the inherit transforms flag off on the transform node of the cluster..? If all else fails what you can do is rig your eye in a static position, copy it and parent the copy to your rig, and make the rigged eye a blendShape that is always set to 1 on the copy.

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01-10-2009, 06:05 PM
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