ErixGraphix
01-10-2009, 12:46 AM
Hi!
I'm trying to render a piece of metal with differents glossiness values.
But when i'm using a map to control my glossiness attribute, on a mia_material_X, I always got the same problem: the object will be totally glossy or with extrem blurred (and grainy) reflections. And if i try to tweak my map, the render doesn't change (as if I invert the map).
Just a precision, i'm working with 2009.
Thanks!
I'm trying to render a piece of metal with differents glossiness values.
But when i'm using a map to control my glossiness attribute, on a mia_material_X, I always got the same problem: the object will be totally glossy or with extrem blurred (and grainy) reflections. And if i try to tweak my map, the render doesn't change (as if I invert the map).
Just a precision, i'm working with 2009.
Thanks!
