View Full Version : head modelling - wip
Claudio72 06-24-2003, 07:15 PM I'm here, after a long time and after 100 tutorial that I consider close to useless, with a new head modelling
here my start phase, 92 polys, I've a front image as reference, no side images
http://web.ticino.com/splashchallenge2/images/wip1.jpg
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Claudio72
06-24-2003, 07:25 PM
180 polys
http://web.ticino.com/splashchallenge2/images/wip2.pg
Claudio72
06-24-2003, 09:33 PM
256 polys
the skin is a really simple procedural
http://web.ticino.com/splashchallenge2/images/wip3.jpg
Claudio72
06-24-2003, 10:22 PM
I've digged the possibility to morph the character using smooth shift whithout adding poly and I'm now ready to trash it
next time will be better
http://web.ticino.com/splashchallenge2/images/final4.jpg
Claudio72
06-24-2003, 10:27 PM
here's the HN wire
http://web.ticino.com/splashchallenge2/images/wire4.jpg
Geespot
06-24-2003, 10:43 PM
i liked the end result.
But ho you do those wires?
manlio
06-24-2003, 11:25 PM
Seems AddAtom array object of Cinema 8.
Claudio72
06-25-2003, 07:02 AM
yes, all the wires are atom array in all the images
not bad dude when this mesh reaches full resolution it will be really great.
manlio
06-25-2003, 03:33 PM
Claudio, dimenticavo. Ottimo lavoro!! :thumbsup:
If you'll create one of your great shader, this model will become amazing!
Claudio72
06-25-2003, 03:38 PM
I think I'm going to start a new one(not now, but soon) because I miss too many loops and the eyes area sucks(also the nose, but it only need some work)!!
About the shaders, I only want a nice and easy to use procedural, and I think it's not far to be reached.
thank's to all..............
Claudio72
06-25-2003, 09:37 PM
this evening I did this and it's ready to be trashed too
441 polys
http://web.ticino.com/splashchallenge2/images/torso2.jpg
Claudio72
06-25-2003, 10:31 PM
here the wire
http://web.ticino.com/splashchallenge2/images/torso3.jpg
Claudio72
06-25-2003, 10:45 PM
here in a sort of statue
http://web.ticino.com/splashchallenge2/images/torso4.jpg
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