zbgump
06-24-2003, 06:40 PM
I have been tryin to use A.Alvarez's technique for skinning hands, found in the gnomon skinning 2 tape. I'm using maya5 and i think hes using 4 in the tape, so maybe theirs a conflict that somebody can help me resolve.
I select a vertex or 2, and then open the component editor, and then turn off "show all columns". I thought doing this would remove all columns(joints) which have a weight value of 0. This isn't the case, turning off "show all columns" seems to do nothing. Also, If I choose "remove unused influences" the joints that had influence removed remain in the component editor, they just have blank spaces where they once had zeros.
Am I missing something? This behavior is making the component editor very dificult to work with.
Thanks for any help.
edit: I noticed another apparent problem. Although I have "auto-update" checked in the component editor, it doesn't update automatically when I select vertices. I have to click the reload button at the bottom of the component editor.
edit: Could anyone running 5 test out the component editor on smooth-skinned vertices. This is all seems strange to me so I'd like to know if anyone encounters these problems. I'm running maya on OSX, if that matters.
I select a vertex or 2, and then open the component editor, and then turn off "show all columns". I thought doing this would remove all columns(joints) which have a weight value of 0. This isn't the case, turning off "show all columns" seems to do nothing. Also, If I choose "remove unused influences" the joints that had influence removed remain in the component editor, they just have blank spaces where they once had zeros.
Am I missing something? This behavior is making the component editor very dificult to work with.
Thanks for any help.
edit: I noticed another apparent problem. Although I have "auto-update" checked in the component editor, it doesn't update automatically when I select vertices. I have to click the reload button at the bottom of the component editor.
edit: Could anyone running 5 test out the component editor on smooth-skinned vertices. This is all seems strange to me so I'd like to know if anyone encounters these problems. I'm running maya on OSX, if that matters.
