tostao_wayne
01-09-2009, 12:12 PM
Did anybody knows why if i use a mia_material_x shader y get a black hole in the difusseMaterialColor pass?? if i use a phong or lambert shader i get the correct color in the color pass but not if i use mia_material_x or mia_material_x_passes.
i have get the correct color if i conect a lambert material to the color slot of the mia_meterial, but then the shadows are wrong.
thnx
i have get the correct color if i conect a lambert material to the color slot of the mia_meterial, but then the shadows are wrong.
thnx
