sp0rk3d
01-09-2009, 02:59 AM
i have read a few places that in MR i can make a camera output shader to enable the piz compression at framebuffer write time. how do i do that in maya?
i saw some where, some one changed some copression settings in the maya.env but i am not sure how to do that either.
currently our pipe uses maya and shake mostly (on osx) and i can re compress a 5 channel (rgbaz) exr using shake but nothing with more channels ie: beauty, diffuse, irradiance, indirect, spec, reflection, shadow, etc.... as they are lost in shake's output... so i have to use nuke to recompress and it tkes a long time and i hate having to do it. why isn't this done at render time anyway????
if anyone has any advice or solutions for this problem i would be overjoyed to read them
thanks in advance for any help
i saw some where, some one changed some copression settings in the maya.env but i am not sure how to do that either.
currently our pipe uses maya and shake mostly (on osx) and i can re compress a 5 channel (rgbaz) exr using shake but nothing with more channels ie: beauty, diffuse, irradiance, indirect, spec, reflection, shadow, etc.... as they are lost in shake's output... so i have to use nuke to recompress and it tkes a long time and i hate having to do it. why isn't this done at render time anyway????
if anyone has any advice or solutions for this problem i would be overjoyed to read them
thanks in advance for any help
