TSchmiesing
01-08-2009, 05:43 PM
Hello.
I am working with the CTRL.Ghost shaders and 3dsmax. I am trying to get Irradiance Particles working smoothly. I am fairly excited about them, and I am hoping they are fully supported in Max2010.
But anyway, the main problem I am having now involves the process of speeding up the initial calculation as outlined in this thread. I am leaving my Importons set to 1000, and trying to write out the IR map to a file. Then use that saved file, and increase my Importons to increase the quality of my image, without taking the hit on render time. Maybe I am misunderstanding this, but that is that is the way I read it in this thread.....
http://forum.mentalimages.com/showthread.php?t=4757
What happens, the map saves out without a problem, but its file size is typically around 96k, and increasing the Importons is having no effect on quality of the image. I can move it from 1000 Importons to 60,000, and the image looks identical. It is only when I calculate the full quality Importons I want, and the Full quality IR I want at the same time that the image seems to improve.
MR in Max2009 uses version 3.6.5, instead of the version 3.7 like Maya2009. This may be part of the problem. I am sure they are better supported in MR 3.7than MR 3.6.5, and maybe this is the problem.
http://phase22.com/misc/cgtalk/irradianceparticles/IR_low.jpg
I am working with the CTRL.Ghost shaders and 3dsmax. I am trying to get Irradiance Particles working smoothly. I am fairly excited about them, and I am hoping they are fully supported in Max2010.
But anyway, the main problem I am having now involves the process of speeding up the initial calculation as outlined in this thread. I am leaving my Importons set to 1000, and trying to write out the IR map to a file. Then use that saved file, and increase my Importons to increase the quality of my image, without taking the hit on render time. Maybe I am misunderstanding this, but that is that is the way I read it in this thread.....
http://forum.mentalimages.com/showthread.php?t=4757
What happens, the map saves out without a problem, but its file size is typically around 96k, and increasing the Importons is having no effect on quality of the image. I can move it from 1000 Importons to 60,000, and the image looks identical. It is only when I calculate the full quality Importons I want, and the Full quality IR I want at the same time that the image seems to improve.
MR in Max2009 uses version 3.6.5, instead of the version 3.7 like Maya2009. This may be part of the problem. I am sure they are better supported in MR 3.7than MR 3.6.5, and maybe this is the problem.
http://phase22.com/misc/cgtalk/irradianceparticles/IR_low.jpg
