HapZungLam
05-02-2002, 08:34 AM
I am stuck right at the beginning when i am trying to setup the leg, toe skeleton. I've done all the tutorial from Ed_harriss home page about setuping character. However, i still can't figure out what i want to do.
Alright, here is my problem: I am setting up 3 chains of bone from the hip to the ankle, to the toe. How do i link, constrain to get when i grap the root of hip bone and move it around, but the end effector of the toe bone will stay in place.
What i did (which fail) is that i made a 2 join bone from hip to ankle, one join bone from ankle to middle of the foot, one join bone from foot to end of toe. I pos_constrain the root of toe bone to the end effector of feet bone, root of feet bone to the end effector of the hip bone.
then i get a control object, "match translation" to the end effector of the hip bone. select the hip bone end effector, pos_constrain to the control object.
Now, if i move the control object. i will get a nice ik join which the feet bone chain and the toe bone chain will follow. I move the hip, every thing below my control object will stay inplace.
What can i do to make, if i move this control object, the toe will stay in place?
I have tried to make another control object which l placed it to the end effector of the feet bone (let's call it feet controller) I do pos_constrain from end effector of feet bone to the feet controller. Well, it behave funny, it is not the way i want. You try it then you'll know what i mean. if i want the feet controller to stay in place with the end effector, i do one more constrain to the feet controller. i selected the feet controller and do pos_contrain to the end effector for the feet bone chain. sometimes work and sometimes doesn't. Even if it works, it doesn't behave what i want.
I want to move the root of hip. but the tip of the toe will stay in place. Also, if i move those controllor individually, i want the toe can stay in place as well. So that i can control them from top to bottom. i don't want to do fk skeleton for the leg(i hate rotating feet, it is hard to get it stick on the ground, always moving, slipping when i animating it)
Alright, thanks for your patient to read my post up to this point. I hope you guys understand what is my problem. I am looking forward to see any help from you guys. Please, help.!!!!
Alright, here is my problem: I am setting up 3 chains of bone from the hip to the ankle, to the toe. How do i link, constrain to get when i grap the root of hip bone and move it around, but the end effector of the toe bone will stay in place.
What i did (which fail) is that i made a 2 join bone from hip to ankle, one join bone from ankle to middle of the foot, one join bone from foot to end of toe. I pos_constrain the root of toe bone to the end effector of feet bone, root of feet bone to the end effector of the hip bone.
then i get a control object, "match translation" to the end effector of the hip bone. select the hip bone end effector, pos_constrain to the control object.
Now, if i move the control object. i will get a nice ik join which the feet bone chain and the toe bone chain will follow. I move the hip, every thing below my control object will stay inplace.
What can i do to make, if i move this control object, the toe will stay in place?
I have tried to make another control object which l placed it to the end effector of the feet bone (let's call it feet controller) I do pos_constrain from end effector of feet bone to the feet controller. Well, it behave funny, it is not the way i want. You try it then you'll know what i mean. if i want the feet controller to stay in place with the end effector, i do one more constrain to the feet controller. i selected the feet controller and do pos_contrain to the end effector for the feet bone chain. sometimes work and sometimes doesn't. Even if it works, it doesn't behave what i want.
I want to move the root of hip. but the tip of the toe will stay in place. Also, if i move those controllor individually, i want the toe can stay in place as well. So that i can control them from top to bottom. i don't want to do fk skeleton for the leg(i hate rotating feet, it is hard to get it stick on the ground, always moving, slipping when i animating it)
Alright, thanks for your patient to read my post up to this point. I hope you guys understand what is my problem. I am looking forward to see any help from you guys. Please, help.!!!!
