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View Full Version : Converting Procedural shaders to texture maps?


kpalazov
06-24-2003, 10:07 AM
Hi guys...I figured as this is a max related question....MAX 5...I was wondering how you would go about doing this ...I am using Darktree for procedural shader creation and simbiont for max for import.....

Any help would be greatly appriciated..

thankyou

Kiril

Arnage
06-24-2003, 10:19 AM
Take a look at the texturebaker, it can do exactly that with max shaders, although i'm not completely sure if it works with darktree but that's just because i never tried it, just give it a try and tell us if it works.

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