kpalazov
06-24-2003, 09:08 AM
Greetings everyone ,
Recently I have been working with Darktree procedural textures in the endevour to create procedural texture for large surface in games such as grounds and walls. I have created a number of Shaders and have imported in to 3D Studio Max 5.
As my native application is maya, I would like to ask if anyone could help me in finding a way to bake procedural textures to the mesh as normal, texture maps.
Why? ...becuase it is for a game:)
Thanks for any help
Kiril
Recently I have been working with Darktree procedural textures in the endevour to create procedural texture for large surface in games such as grounds and walls. I have created a number of Shaders and have imported in to 3D Studio Max 5.
As my native application is maya, I would like to ask if anyone could help me in finding a way to bake procedural textures to the mesh as normal, texture maps.
Why? ...becuase it is for a game:)
Thanks for any help
Kiril
