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View Full Version : Baking Procedurals..how?


kpalazov
06-24-2003, 09:08 AM
Greetings everyone ,
Recently I have been working with Darktree procedural textures in the endevour to create procedural texture for large surface in games such as grounds and walls. I have created a number of Shaders and have imported in to 3D Studio Max 5.
As my native application is maya, I would like to ask if anyone could help me in finding a way to bake procedural textures to the mesh as normal, texture maps.

Why? ...becuase it is for a game:)

Thanks for any help

Kiril

EricChadwick
06-24-2003, 02:17 PM
Look up "Render To Texture" in the help.

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