royterr
01-06-2009, 07:30 PM
Came across this tutorial (http://www.3dtotal.com/) (water surface) today wich teaches how to create a descent water surface in max/MR:
http://www.3dtotal.com/team/Tutorials_3/3dsmax_water_surface/images/Figure_12.jpg
I am trying to have the same result in Maya/MR, but it seems that the ocean (lume) texture in Max is unbeatable. i managed to get a similar shader with the mia_material,
by applying an ocean texture as a displacement and another bump texture for details since the ocean texture in Maya doesn't give that noisy effect on the water surface as in max.
I find the result pretty good, but there is something missing in the ocean texture, i just can't make it like the the 3ds ocean texture. any ideas?
http://sor.typepad.com/.a/6a00d8350600cb53ef010536b7aa8d970c-pi
http://www.3dtotal.com/team/Tutorials_3/3dsmax_water_surface/images/Figure_12.jpg
I am trying to have the same result in Maya/MR, but it seems that the ocean (lume) texture in Max is unbeatable. i managed to get a similar shader with the mia_material,
by applying an ocean texture as a displacement and another bump texture for details since the ocean texture in Maya doesn't give that noisy effect on the water surface as in max.
I find the result pretty good, but there is something missing in the ocean texture, i just can't make it like the the 3ds ocean texture. any ideas?
http://sor.typepad.com/.a/6a00d8350600cb53ef010536b7aa8d970c-pi
