View Full Version : Girl Character
mrsteed 06-24-2003, 02:58 AM This is my first post . Here is a girl character. I am about to finish modelling but it needs some touching. And I am in the beginning of texturing. Please criticise. Thanks.
http://www.keramik.com.tr/tuker/girl1.jpg
http://www.keramik.com.tr/tuker/girl1_wire.jpg
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mrsteed
06-24-2003, 02:59 AM
http://www.keramik.com.tr/tuker/head_detail_wire.jpg http://www.keramik.com.tr/tuker/head_detail.jpg
Whats with the poly inbetween the breats ? that needs to be fixed.
Also the knees don;t look right, they are too flat, and the shoulders have to much of a edge on them
visgoth
06-24-2003, 02:00 PM
It may just be the angle, but it looks like her head doesn't extend back far enough. Could we get a side view of her?
mrsteed
06-26-2003, 02:22 AM
Hello again,
I have visited visgoth's web site and he has cool works there. :thumbsup:
His works also helped me to find out whats wrong in my female characters head. I think she is better looking now. This time I rendered her head and body with 30 degree intervals.
Can u please comment and criticise on polygon structure also? I am planning this character to become a high poly character.
I have also corrected the polygon error between breasts. I didn't worked on her knees yet but I have shortened her legs a bit.
It seems I have to drink hundrets of cups of coffee
http://www.keramik.com.tr/tuker/portfolio/girlhead1.jpg http://www.keramik.com.tr/tuker/portfolio/girlbody1.jpg
visgoth
06-26-2003, 08:57 PM
I have visited visgoth's web site and he has cool works there.
His works also helped me to find out whats wrong in my female characters head. I think she is better looking now. This time I rendered her head and body with 30 degree intervals.
Thanks for checking my site, I'm glad the info pages turned out to be useful to people :)
If this mesh will be a highres model, I'm assuming you will use meshsmooth on her . If so, you will need to re-do her breasts, as they won't smooth properly. All the triangles that form those geospheres will cause you a lot of trouble. I'm guessing you used Paul Steed's method of modeling the breasts from spheres. It works good for low resolution game models, but if you subdivide them it won't look pretty.
The head looks better now, and the geomtery looks good for the most part. Try and avoid anything other than 4 sided polygons, as those will cause problems.
When I start a new model I usually have somthing that looks like these:
http://members.rogers.com/rtrska/misc/images/basehead_3view.jpg
http://members.rogers.com/rtrska/misc/images/base_femme_loops.jpg
The main thing is to keep the geometry as clean as possible. Long, flowing lines throughout the mesh are the goal. It makes all the steps further down the line much easier. UV unwrapping, rigging, and creating morph targets is faster when you have clean geometry.
mrsteed
06-27-2003, 12:05 AM
Well, yes I have read the book of Paul Steed but my nick name MrSteed does not come from his family name. Mr Steed is the police detective of the old English tv series "the avengers"
This "girl" really dont know whether she will be a high res model or not. Actually I am making game modelling in Turkey. This girl was a training model to develop my modelling skills.
Because I am not sure she will be a low or high poly model I used geospheres on her breasts and quad polys on her body.
Now I decided to develop her in high poly. First of all, I want to give all the details that I can in about 2500 poly and than I want to mesh smooth her and add extra detail and so on.
Maybe in my sparetime I can remodel her in Low Poly technique. That will be another subject.
I think this is time for me to make a "clean up of polygons" on this model. I can not work on her in the following 3-4 days cos I have to visit my brother living in another city. I will put some new stuff on tuesday.
mrsteed
07-06-2003, 03:37 AM
After 10 days of travel and busy office work I have developed the girls head.
Now I am working on her hair, refining the polygonal structure, eyelash and her ears. Her ears are really bad now. Full of unrefined polygons and its anatomy is not right. I know I have to work on them.
Please criticise.
http://www.keramik.com.tr/tuker/head2.jpg
mrsteed
07-09-2003, 03:50 AM
I have remodelled the ear. It needs some fine tuning.
http://www.keramik.com.tr/tuker/kulak.jpg
Levitateme
07-09-2003, 07:55 AM
i like her face reminds me of golden eye 007 the game.. the arms like the fore arm are really big, i would scale that down maybe takek a look at a pic of actual women's physique. if you did sorry, then im just bad mouthing. but if you didnt i would check out some pics to get some proportions right.
mrsteed
08-25-2003, 02:36 AM
Hi everybody,
after a long and busy break I have started to continue to work on texturing this girl. I am working on her shorts, fish net hoses and boots but none of them are finished yet.
All c&c are wellcome.
http://www.keramik.com.tr/tuker/portfolio/girl_short.jpg
monkeysweat
08-26-2003, 11:18 AM
That model looks kinda like this one, that I downloaded off a web site...wierd?
Martypt
08-26-2003, 11:24 AM
I am getting red x's,nothing else.All other threads are fine though.:hmm:
mrsteed
08-26-2003, 01:30 PM
for MARTYPT
"red x's" ??? Did not understand what u mean.
for MONKEYSWEAT
I have that picture too and that was the main referance for the belly area for this model. But as u can follow the development of this model this was not a "copy" of that. And anyone can easily findout that polygon structures are not the same also.
The main referance for the body of this model is taken from www.fineart.sk website body references section.
As I mentioned before I have used the works of "Visigoth" for another referance for this model. And I have also used 3 or 4 referance photographs for several parts of the head of this model.
This model is a working model so I have used several references for different parts of her body. I did not mentioned this was my inspiration. I am just trying to practice my modelling technique. I am not making cut and pastes but I am trying to model like the more experienced modellers.
I am using photographs of "japanese race queens" as references for her costume now.
mrsteed
08-27-2003, 01:01 AM
current model.
http://www.keramik.com.tr/tuker/portfolio/current.jpg
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