teleliq
01-06-2009, 01:07 PM
Hi Guys!
I've got a big Problem here with Thinking Particles.
I have a polygon surface on which i emit some particles using a PBorn Node & PSurfacePosition. The PShape is just a simple plane. Now I want, that the several particles are randomly rotated, so that there's just a little more randomness. If i connect a random value on the Y Rotation Port in the PAlignment Node, all of my emitted particle shapes rotate the same way. But i need individual rotation for every single particle.
The other (and bigger) Problem is, that all these emitted plane should be textured with different photos. I have a folder with 300 pictures and they need to be assigned randomly to the several emitted particle-shapes. Is there any superbrainmastercoder who can help me? You guys would definitly save my day.
Thank you very much!
[/url][url="http://img514.imageshack.us/my.php?image=tpscreensp3.jpg"]http://img514.imageshack.us/img514/2637/tpscreensp3.th.jpg (http://img514.imageshack.us/my.php?image=tpscreensp3.jpg)
I've got a big Problem here with Thinking Particles.
I have a polygon surface on which i emit some particles using a PBorn Node & PSurfacePosition. The PShape is just a simple plane. Now I want, that the several particles are randomly rotated, so that there's just a little more randomness. If i connect a random value on the Y Rotation Port in the PAlignment Node, all of my emitted particle shapes rotate the same way. But i need individual rotation for every single particle.
The other (and bigger) Problem is, that all these emitted plane should be textured with different photos. I have a folder with 300 pictures and they need to be assigned randomly to the several emitted particle-shapes. Is there any superbrainmastercoder who can help me? You guys would definitly save my day.
Thank you very much!
[/url][url="http://img514.imageshack.us/my.php?image=tpscreensp3.jpg"]http://img514.imageshack.us/img514/2637/tpscreensp3.th.jpg (http://img514.imageshack.us/my.php?image=tpscreensp3.jpg)
