redstagg16
06-24-2003, 01:56 AM
This is my current project, a man (similar to morpheous) with a trench coat (he will eventually be riding a dragon, and falling through the sky, so the trench coat is important to demostrate speed and direction of travel)
so im wondering how you would animate this mesh (currently a low detail simple version) and the torso is only there to show you what it will be sitting on
I was thinking having splines that link to certain areas of the mesh, but really rigging isnt one of my strong points. (dont know enought about it to jump in and start)
So any suggestions as to how to go about the rigging would be great. The splines are the lines where the movement would be happening (folds, edges of coat, and colars..ect) (i was thinking of using the method explined in the joan of arc tutorial for her hair but im not sure if that will give enough control.)
Red
so im wondering how you would animate this mesh (currently a low detail simple version) and the torso is only there to show you what it will be sitting on
I was thinking having splines that link to certain areas of the mesh, but really rigging isnt one of my strong points. (dont know enought about it to jump in and start)
So any suggestions as to how to go about the rigging would be great. The splines are the lines where the movement would be happening (folds, edges of coat, and colars..ect) (i was thinking of using the method explined in the joan of arc tutorial for her hair but im not sure if that will give enough control.)
Red
