LeoBlanchette
01-05-2009, 11:13 PM
Hi guys,
This is my first post here! I have a simple question: I'm exporting a rigged/textured/subsurfed model as an OBJ and possibly a 3ds.
For both formats, OBJ and 3ds, I was wondering how to export with maximum useage. That is, to sacrifice as little as possible and maintain greatest compatibility.
At the very least I'd like to make it available as a polygonal model with textures.
On that note, is it customary to just "enclose" the textures in a zip and hope the guy in his 3ds Max program knows how to re-attach them, or is there a way to export the model so it automatically imports WITH textures into any program?
I'm setting up a product on Turbosquid so high quality/useability is necessary.
This is my first post here! I have a simple question: I'm exporting a rigged/textured/subsurfed model as an OBJ and possibly a 3ds.
For both formats, OBJ and 3ds, I was wondering how to export with maximum useage. That is, to sacrifice as little as possible and maintain greatest compatibility.
At the very least I'd like to make it available as a polygonal model with textures.
On that note, is it customary to just "enclose" the textures in a zip and hope the guy in his 3ds Max program knows how to re-attach them, or is there a way to export the model so it automatically imports WITH textures into any program?
I'm setting up a product on Turbosquid so high quality/useability is necessary.
