View Full Version : Head WIP First highpoly try
J.K.Makowka 06-24-2003, 12:40 AM http://www.planetquake.com/project2501/jkmface5.jpg
This is my first attempt at Highpoly-modeling (used to do only lowpoly gamemodeling :D ). It is supposed to be a mesh for generating a Normalmap (Doom3 style). I am looking for suggestions where I could improve it, since I am not quite satisfied with it :(
Hope you like it.
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J.K.Makowka
06-25-2003, 10:51 PM
:thumbsdow
No replys?
Anyways this is a short update:
http://www.planetquake.com/project2501/jkmface6.jpg
Yes it's ME withouth glasses @@
I kinda did this for the Polycounter2 competition, but I doubt that I will enter it since I will never make it till the deadline (and I lack the motivation to do a normal body like we are supposed to for the competition).
In other words this will probably be the base mesh for future Normal-mapped playermodels (Doom3 or another Normal-map using game) and then it will of course also get a body (I am playing with the idea to make a space-marine but more an evolution from todays NASA space-suits, not that stupid Sci-Fi/Warhammer/Starcraft stuff, but I don't know yet)
OINGOBOINGO
06-26-2003, 12:15 AM
I circled some spots that caught my eye, otherwise its moving right along.
OINGOBOINGO
06-26-2003, 12:18 AM
tring to attach jpeg...
J.K.Makowka
06-26-2003, 12:11 PM
Thanks for pointing that out, you are right, those are the problems. I have worked a lot on that eye area, but I just can't get it right. The nose is just a bit wrong, anf the chin is something I didn't really work on so far. But I will definitly try and fix that.
UberMaximus
06-26-2003, 04:53 PM
looking good.... looks like you with no hair and dipped in vaseline :D
I'd like to see your ideas for the space suit, sort of more like an erogonmic version of todays clunkers?
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