View Full Version : Shadow mark: WIP
Bouke285 01-05-2009, 09:58 PM I've started getting this idea for some cool pieces that will give me a chance to practice. I'm still in the basics looking at perspective composition and value atm... I've worked out a quick composition rough.
http://img117.imageshack.us/img117/7681/comprough1xx0.jpg (http://img117.imageshack.us/my.php?image=comprough1xx0.jpg)
Its a futuristic train going into a city that from afar looks beutifully lit in the night. Directly behind the train is an old roman type gladiator building just to fill in the background. My question is should I add the rocks to the forground of the image? When I do this it seems to take away from the train which is going to be the focal point I want teh eye to follow the glass tunnel the train will be in and end up in the city as the secondary focal point.
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CybrGfx
01-05-2009, 10:38 PM
clarify your rough sketch first. You have no value masses, which will change the flow of this quite a bit.
Don't worry about adding or not adding things at this stage. If the rocks are supposed to be a major element of your composition, then work them into it now, including the values. If they are a "decoration," stop worrying about them, and focus on your value layout for this piece. At present, it is shoving the eye off the RH side at a quick rate, with nothing to slow down the journey...
~C
Bouke285
01-09-2009, 09:27 PM
I've been doing more research for the past month or so than i have actually painting probably not the best idea... but anyways. I'm starting to sketch out a more clear composition/base for this piece still practicing non chicken scratch lines. Is it always bad to draw using my wrist, or is it ok in smaller areas as long as I keep flowing lines?
edit*
I put a silhouette of some human/robot thing in the forground, started the linework (i will be thining out my brush for the rest of the linework), and put in my perspective lines. I have to either fix teh perspective of the city for the green lines or just start over using two point. I cant tell which to do.
http://img212.imageshack.us/img212/9422/smperspectiveqr7.jpg (http://img212.imageshack.us/my.php?image=smperspectiveqr7.jpg)
CybrGfx
01-09-2009, 09:36 PM
I personally am of the mind of "if it works for you, and doesn't hurt, go for it."
I had one art teacher that insisted on the wrist being rigid, and your hand never, EVER, touching the paper.
With a Wacom, you are expected to rest your hand on the tablet as you make long strokes, for smoothness and stabilization...
Took me forever to break myself of the old habit of not resting my hand.
There's NOTHING wrong with taking some time off and just researching. Of course, you could be making rough comp sketches, too...hint hint...
If your strokes are getting longer and smoother, less "chicken scratching," then you are improving, at whatever speed. This is not a race, it's more of an endurance marathon. It takes YEARS to learn all the different things well enough to be comfortable just thinking of all them as you create. But they do become habit after awhile, and eventually, you will wonder how you were ever able to draw with short, jerky, motions...
~C
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