View Full Version : wrap deformers in 3d max??
nadeemmar 06-23-2003, 09:58 PM i wonder if there is a way to let skinned low poly characters drive a high poly version like in maya??????
|
|
Dave Black
06-23-2003, 10:13 PM
Well, sort of.
One would use a "control cage" level model, I.e, prior to smoothing, for all skining/rigging and UVWMapping, and then apply a Meshsmooth modifier at the top of the modifier stack as the final output.
So, in a sense, yes.
However, if you are used to progressivly adding detail with layers of "modifiers", each pass gaining more detail, then, no.
Max's default Meshsmooth modifier is a derivative of Catmull-Clark Sub-D, with the lacking feature being bspline-based interpolation. Basically, the smoothing data is not infinately expandable, due to it's polygonal, rather than spline based, core.
I would'nt really call it Sub-D, but rather meshmooth. This function can operate with many iterations, though it really does differ from real Sub-D.
If you are like many Maya artists I've spoken to, Max does not do what you are looking for. It does, however, allow you to do all of your operations on a low-poly control mesh, with a smoothing function either last, or at render time.
Hope that made sense.
-3DZ
:D
nadeemmar
06-23-2003, 10:19 PM
thanx for the replay
really bad that 3d max don't have this feature:scream:
zarkos
06-23-2003, 10:55 PM
3DZ
Is HSDS better to use in that purpose than Mesh smooth?
yoni-cohen
06-23-2003, 11:04 PM
manuka has a downloadble beta of their wrap deformer, it works based on maping cords and can be animated.
I didn't manage to apply it in such a way as skining a low poly to the drive the high poly body but I tried it only once.
there is a set of script/plugin that let you bind points so basicly you could tell each vertics its own falloff and it will affect the high poly..
i believe that the cg-skin plugin from www.cgcharacter.com will allow this. im not sure tho.
CGTalk Moderation
01-15-2006, 08:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.