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lw2maya
06-23-2003, 08:23 PM
let's see if some of you people are willing to help me get up to speed in maya

first I'll try to tackle maya's modeling workflow and luckily a lot of it is
pretty well explained in the docs but here's a couple of questions I need answers to.

1. how can I know exactly how many components (points,faces etc) I have selected?
I've looked around the interface but cant seem to find selection stats

2. is there any way I can turn off backface selection?
I can never be sure what I have selected in OpenGL and there's always
some stray polygon or point mistakenly selected somewhere at the back
and without selection stats they're even harder to detect

3. I've noticed that working on a relatively denser control cage mesh gets
unreasonably slow even for the simplest of operations like point tweaking
or poly extrude and all that at the SubD Surface Display Resolution of 1,what can I do
to optimize this (my machine is pretty fast so it isnt the hardware)

I might be back with more Qs later :)

sric
06-24-2003, 01:06 AM
I'll give it a shot.

1. Check your heads-up display settings. This will show verts polys etc.

2 There are multiple places to turn backface culling on or off. Try Polgon Display custom settings.

3.Yep common problem. I found a mel script called ZZTogglesubdee at Highend. You just put the script on your shelf. Then click on it to get in and out of subdee mode. Just like LW but you can't attach it to the Tab key.

Other people use the CPS script to get around this. And others use the smooth proxy trik. Which is on the shelf in 5.

Cheers
Fred

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