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steverage
06-23-2003, 04:50 PM
Ok, so I have a clip of a jump, and loaded it onto my character as a clip in the ani mixer. But how can I map these keys actually ONTO the character so the character physically has animation on it, ie not being driven by the clip?

The animation is controlled via marked parameters

ThE_JacO
06-23-2003, 05:50 PM
select, right click, apply.
this will move the Fcurves back on the related parameters instead of sourcing a clip.

steverage
06-23-2003, 05:51 PM
errr... dont see "apply" in the right click menu...

StefanA
06-23-2003, 05:56 PM
1. select the action in the explorer

2. In the left menu chose

3. Apply -> Action

that should do it :)

best regards

.stefan andersson

steverage
06-23-2003, 05:57 PM
Genious!

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