archanex
01-01-2009, 10:11 PM
Okay this is a problem I've run into from time to time and never understood the logic behind it, so I'm asking here...
It seems to usually(always?) happen on characters that already have an existing rig with animation on it. The problem is that sometimes when I add a new bone to an existing rig, and then try to weigh the mesh to the new joint, the mesh will shoot off in an weird angle instead of staying put. Does anyone know what causes this? It's very frustrating. Thanks in advance
It seems to usually(always?) happen on characters that already have an existing rig with animation on it. The problem is that sometimes when I add a new bone to an existing rig, and then try to weigh the mesh to the new joint, the mesh will shoot off in an weird angle instead of staying put. Does anyone know what causes this? It's very frustrating. Thanks in advance
