JustLearning
12-31-2008, 10:03 PM
Working with a window in a winter scene and trying to get a foggy effect directly on the window. I have a separate plane for the fog. I made a quick Grayscale JPG in photoshop representing the fog. Alpha as Luminance checked ON
Things appear to work correctly accept the fog is appearing black. The Blinn shader has only the transparency map plugged into the transparency node, the color of the blinn is straight white so whatever isnt transparent should be totally white. So why is the plane showing dark instead of white????
Here's a region render of the window with shader network and shader settings and transparency map
http://www.danielmatuk.com/render/fog1_dan.jpg
http://www.danielmatuk.com/render/fog_dan.jpg
http://www.danielmatuk.com/render/shader_dan.jpg
http://www.danielmatuk.com/render/shader1_dan.jpg
Things appear to work correctly accept the fog is appearing black. The Blinn shader has only the transparency map plugged into the transparency node, the color of the blinn is straight white so whatever isnt transparent should be totally white. So why is the plane showing dark instead of white????
Here's a region render of the window with shader network and shader settings and transparency map
http://www.danielmatuk.com/render/fog1_dan.jpg
http://www.danielmatuk.com/render/fog_dan.jpg
http://www.danielmatuk.com/render/shader_dan.jpg
http://www.danielmatuk.com/render/shader1_dan.jpg
