View Full Version : Car shader won't work
DeltaAddiction 12-30-2008, 09:39 PM Hey guys, I didnt make this shader (here's a link (http://www.highend3d.com/maya/downloads/shaders/Car-Metallic-Paint-780.html)) but it won't render right. Here's what is looks like: http://img168.imageshack.us/img168/7815/cargoeswtfyt6.jpg
Here's what it's supposed to look like:
http://img205.imageshack.us/img205/8292/correctcarji1.jpg
Does anyone know any reasons it would be doing this?
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DeltaAddiction
12-30-2008, 09:59 PM
Update: Found the problem. Don't know how to solve it. Sort of freaked out. Several of my object have started becoming transparent. Yea. Out of the blue (haven't touched these materials) they gain transparency. Has anyone encountered this? Because as we speak, streets and mailboxes are going transparent.
Next Update: I had incremental saving on so I reverted back to a save before stuff was disappearing, but does anyone know what was happening there? Could it be a problem with setting my project? Because I think I pulled a file out of another project at some point. Haha, still really freaky with stuff going see-through on me.
UGG! Update: Just when I thought I had it fixed, this is what I got:
http://img519.imageshack.us/img519/1803/xmarksthespotqv1.jpgDoes anyone know any reason there should be that big plus sign on the car? haha
bonestructure
01-01-2009, 02:54 PM
Don't really know what the problem is, but my first thought is to make sure to set all your materials to two sided, and in your render menu click force 2 sided. That's in Max, anyway, but there must be similar setups in other programs.
Dmaxer
01-09-2009, 03:09 PM
maybe we could help more if you gave us more details , what program you using and what render engine ?
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