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FreakOut
12-30-2008, 04:10 PM
Hello, I have been trying to rig my Wall-E for some time now, and can't seem to get it right.

There's this vid on youtube:
http://www.youtube.com/watch?v=FhY0UWrTg-A

The rigging is freakin awesome, but the uploaded wont share his secrets.

I can do pretty much all of it myself, the only thing giving me a hard time is the tracks. I can't seem to rig them up in the right way, so that they will move properly with the gears.

If anyone knows any tips or tricks here please share. I'm hoping to surprise my little 5 year old with this for her birthday.

Thanks for any help you guys can give me.

koo
12-31-2008, 01:55 AM
http://www.formationvideo.fr/modeliser-texturer-et-animer-un-robot-3d-formation-677.html

ramiro3d
12-31-2008, 04:41 AM
Hello, I have been trying to rig my Wall-E for some time now, and can't seem to get it right.

There's this vid on youtube:
http://www.youtube.com/watch?v=FhY0UWrTg-A

The rigging is freakin awesome, but the uploaded wont share his secrets.

I can do pretty much all of it myself, the only thing giving me a hard time is the tracks. I can't seem to rig them up in the right way, so that they will move properly with the gears.

If anyone knows any tips or tricks here please share. I'm hoping to surprise my little 5 year old with this for her birthday.

Thanks for any help you guys can give me.

Hi FreakOut, i donīt know which software you are usein, but if you use Max, you can draw a spline for the tracks and then use Spline IK in order to have some control points to deform the tracks, then you can use Path Constraint to tracks follow the spline shape. To control the motion you can use a wireparameter for the percent of the path constraint or to use reaction manager.

FreakOut
12-31-2008, 05:15 AM
Hi FreakOut, i donīt know which software you are usein, but if you use Max, you can draw a spline for the tracks and then use Spline IK in order to have some control points to deform the tracks, then you can use Path Constraint to tracks follow the spline shape. To control the motion you can use a wireparameter for the percent of the path constraint or to use reaction manager.

This is very good thank you. But I still have some problems, when a part or "gear" from the track setup shifts im eaither left with a gap, or overlapping tracks. And when I try to rotate it, all the track parts spin along the spline.

I am using 3ds max by the way :).

FreakOut
12-31-2008, 08:27 PM
http://www.formationvideo.fr/modeliser-texturer-et-animer-un-robot-3d-formation-677.html

Um, I can't really tell cause the sites in french, but do I have to pay?

GamerDude3282
01-06-2009, 02:21 PM
Hi FreakOut, i donīt know which software you are usein, but if you use Max, you can draw a spline for the tracks and then use Spline IK in order to have some control points to deform the tracks, then you can use Path Constraint to tracks follow the spline shape. To control the motion you can use a wireparameter for the percent of the path constraint or to use reaction manager.

This is probably how I would have rigged the Wall-E I made in 3ds Max if I would have done more than just a model..

I suggest trying this...

CarlosA
01-11-2009, 12:29 PM
tracks like this are eazly done using path deform.
here a quick cap on how to do the initial setup.
it's kind of crude sence i just did it custom for you guys :)
anyways check out the vid this is how you can use path deform
to attach a plane to a spline, you can then skin wrap your tracks to that plane
and animate the parcatage to have the rotate and stuff.
praety strait forward and eazy
cheers,
Los.
http://www.losart3d.com/downloads/cgtalkStuff/pathDeform.html

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