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cdinic
05-01-2002, 09:49 PM
An old professor of mine is a Brazil fanatic. He once showed me how to build a material using an output map that would actually throw light. This was in Brazil, and I am using MR. Does anyone know if it is possible in MR, and if show what is the procedure?

I want a light emitting window. Check out an early render of the scene I am working on. http://www.chrisdinicolas.com/tub.jpg

Thanks for your time

-Chris

3DMadness
05-02-2002, 02:39 AM
Why don't you just put a spot light outside the window and make it cast shadows? Maybe you should exclude the glass in the exclude dialog. I can't see where you need a material throwing light in this case.
Maybe I misunderstood what you want... :)
Cheers!

Flávio

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01-13-2006, 05:00 AM
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