Goffskullz
12-29-2008, 07:58 AM
NEWEST PICS
http://img389.imageshack.us/img389/8361/perspectivesj4.pnghttp://img120.imageshack.us/img120/7065/orthographicnf3.png
Just for those of you who don't know, Felguards are monsters from warcraft, they make up the core infantry of the big bad demon army, which is why I like the monsters, they are the cannon fodder and yet they look really badass and could probably kill 20 people at once without trying.
I've been thinking about doing a felguard for a while now and after a while of looking at the concepts and in-game models I finally think have an idea of how to tackle this.
as I only really have 2 concepts and a very low poly game model to go by, I decided to make a quick (and to be honest not very good) base mesh and sculpt it really quick into a general idea for the head and neck, I wanted to do this only with that part as the rest of the body is only a slightly out of proportion normal human.
here is the quick sculpt, nothing fancy just a more specific shape than a cube really and a little bit of future details in rough stages. this model has no eyes or teeth, that's why he looks like he's smiling.
http://img178.imageshack.us/img178/5969/felguardit1.png
I'm going to use this model to make a more specific shaped base mesh and while I'm doing that I'll add the teeth (eyes aren't as important as they don't really need to fit anything like the teeth do)
anyway, I would really like as much help as you guys/girls can give me as I don't have much experience modeling living things (I'll post a wireframe of the next model, this one would just be embarrassing...)
P.S. this is going to be a game model, just higher poly than the WoW model is. because its a relatively large monster I'd assume it will be around 10k - 15k but that's just a guess right now.
Edit: I just realized that when I rendered those out I was using the terrible lighting set up that max seems to start off with these days, gives weird lines on parts of the model and whatnot, so I fixed it.
http://img389.imageshack.us/img389/8361/perspectivesj4.pnghttp://img120.imageshack.us/img120/7065/orthographicnf3.png
Just for those of you who don't know, Felguards are monsters from warcraft, they make up the core infantry of the big bad demon army, which is why I like the monsters, they are the cannon fodder and yet they look really badass and could probably kill 20 people at once without trying.
I've been thinking about doing a felguard for a while now and after a while of looking at the concepts and in-game models I finally think have an idea of how to tackle this.
as I only really have 2 concepts and a very low poly game model to go by, I decided to make a quick (and to be honest not very good) base mesh and sculpt it really quick into a general idea for the head and neck, I wanted to do this only with that part as the rest of the body is only a slightly out of proportion normal human.
here is the quick sculpt, nothing fancy just a more specific shape than a cube really and a little bit of future details in rough stages. this model has no eyes or teeth, that's why he looks like he's smiling.
http://img178.imageshack.us/img178/5969/felguardit1.png
I'm going to use this model to make a more specific shaped base mesh and while I'm doing that I'll add the teeth (eyes aren't as important as they don't really need to fit anything like the teeth do)
anyway, I would really like as much help as you guys/girls can give me as I don't have much experience modeling living things (I'll post a wireframe of the next model, this one would just be embarrassing...)
P.S. this is going to be a game model, just higher poly than the WoW model is. because its a relatively large monster I'd assume it will be around 10k - 15k but that's just a guess right now.
Edit: I just realized that when I rendered those out I was using the terrible lighting set up that max seems to start off with these days, gives weird lines on parts of the model and whatnot, so I fixed it.
