Kinematics
12-28-2008, 07:33 AM
Hey guys,
So since its the holiday season...I decided to do crazy renders before leaving the house for food and family and all that and just let the computer work through the holiday.
So I had this project where a phone crashed through a wall of liquid sending the liquid everywhere. Instead of introducing any lights in the scene, I decided to just let this thing run.
I used IR + QMC with a blurred HDRI map. But what is interesting is there is major color flickering though subtle. Is IR + QMC (full animation) not as effective as I thought it was? I thought it might be something I could use if I had rendering power or time on my side and would avoid any flickering.
Also, do you export your Irradiance Cache somewhere by picking a location cause in the mid of rendering the computer screamed that it did not have enough memory - try using a 64bit cinema4d but I am using 64bit and the render went ahead anyway.
Odd. =)
Anyway Merry Xmas and happy new year!
So since its the holiday season...I decided to do crazy renders before leaving the house for food and family and all that and just let the computer work through the holiday.
So I had this project where a phone crashed through a wall of liquid sending the liquid everywhere. Instead of introducing any lights in the scene, I decided to just let this thing run.
I used IR + QMC with a blurred HDRI map. But what is interesting is there is major color flickering though subtle. Is IR + QMC (full animation) not as effective as I thought it was? I thought it might be something I could use if I had rendering power or time on my side and would avoid any flickering.
Also, do you export your Irradiance Cache somewhere by picking a location cause in the mid of rendering the computer screamed that it did not have enough memory - try using a 64bit cinema4d but I am using 64bit and the render went ahead anyway.
Odd. =)
Anyway Merry Xmas and happy new year!
