naik
12-27-2008, 01:48 PM
Hey guys
im testing fusion right now and im coming from Autodesk Combustion.
Is there a node like the GBuffer Builder in Combustion?
With this GBuffer builder in combustion you can create your own "RPF RLA" files with normal tiffs for each channel.
So you can pipe in a certain zdepth and bent normal pass and so on.
You can not easily render out RPF in Maya like in Max with all the channels.
Im testing the Texture Node in Fusion which is really cool but in order to make it
work you need a rpf file with a built in uvpass as an example in order to change your texture.
Is it possible in fusion to combine a uvpass tiff with the main rendering to built a "rpf" file with implemented passes?
I hope you get what i mean.
best regards
NAIK
im testing fusion right now and im coming from Autodesk Combustion.
Is there a node like the GBuffer Builder in Combustion?
With this GBuffer builder in combustion you can create your own "RPF RLA" files with normal tiffs for each channel.
So you can pipe in a certain zdepth and bent normal pass and so on.
You can not easily render out RPF in Maya like in Max with all the channels.
Im testing the Texture Node in Fusion which is really cool but in order to make it
work you need a rpf file with a built in uvpass as an example in order to change your texture.
Is it possible in fusion to combine a uvpass tiff with the main rendering to built a "rpf" file with implemented passes?
I hope you get what i mean.
best regards
NAIK
