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dzogchen
06-22-2003, 07:41 PM
I have bind a character with rigid binding. Then I decide to edit the mesh by adding more geometry to a particular area to deform nicer. When I try to include these points to the bone I have this error message.

Error: Cannot edit set membership since history node 'polySubdFace1' modifies geometry topology. Change the Node State of the node to "HasNoEffect" to edit set membership.

When I change the node to "Has no effect" the additional vertices disappear.

Any workaround or do I have to detach skin and do all over again??

BoomRat
06-22-2003, 10:52 PM
Sorry, I think you're going to have to detach, edit, and rebind.

Just something I saw in your post I have a question about: Are you binding a subd object? If so I would suggest you don't. I did that once before as a test between a bound subd and a poly wrapped subd. During batch renders the wrapped subd rendered a lot faster.

dzogchen
06-23-2003, 07:04 AM
It is smooth proxy object and I bind the low res cage to the bones only. Is this way correct? Really have to bind all over again?

MasonDoran
06-23-2003, 10:58 AM
there is a thread on here that explains how to work with editing geo of skinned objects....but it is for smooth skinned objects that have a tweak node. i am not sure about rigid bound stuff.

http://www.cgtalk.com/showthread.php?s=&threadid=44240&highlight=intermediate+object

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