dzogchen
06-22-2003, 07:41 PM
I have bind a character with rigid binding. Then I decide to edit the mesh by adding more geometry to a particular area to deform nicer. When I try to include these points to the bone I have this error message.
Error: Cannot edit set membership since history node 'polySubdFace1' modifies geometry topology. Change the Node State of the node to "HasNoEffect" to edit set membership.
When I change the node to "Has no effect" the additional vertices disappear.
Any workaround or do I have to detach skin and do all over again??
Error: Cannot edit set membership since history node 'polySubdFace1' modifies geometry topology. Change the Node State of the node to "HasNoEffect" to edit set membership.
When I change the node to "Has no effect" the additional vertices disappear.
Any workaround or do I have to detach skin and do all over again??
