Sasho90
12-26-2008, 05:57 PM
I searched Google for a guide or some help about mapping a deformed objects but I didn't find anything. I'm trying to map an opened pack of butter for which I have already scanned the real package. I have first modeled the package and deformed it. Is this the right way or I'm wrong? Here are some screenshots:
The scanned texture
http://img101.imageshack.us/img101/8157/buttertexturexk7.th.jpg (http://img101.imageshack.us/my.php?image=buttertexturexk7.jpg)
A screen from 3ds Max
http://img261.imageshack.us/img261/5215/butter3dsmaxjf2.th.jpg (http://img261.imageshack.us/my.php?image=butter3dsmaxjf2.jpg)
Thanks, and have a nice day.
The scanned texture
http://img101.imageshack.us/img101/8157/buttertexturexk7.th.jpg (http://img101.imageshack.us/my.php?image=buttertexturexk7.jpg)
A screen from 3ds Max
http://img261.imageshack.us/img261/5215/butter3dsmaxjf2.th.jpg (http://img261.imageshack.us/my.php?image=butter3dsmaxjf2.jpg)
Thanks, and have a nice day.
