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Katachi
06-22-2003, 06:05 PM
Hi,

this is a first rendering of the Deino texture WIP. (please donīt hit me, but I really forgot to model the teeth and tongue...will add them later)

I first have gone a brown texture way, but that looked a bit boring so I tried a more grey-blue-green-brownish way and I like it better. :)

Still some work to do but itīs worth showing imo.

Hope you still like it... :surprised
(And yes, I decided to animate him at least a little bit :wip: )

http://www.the3ddesigner.de/privat/artwork/galerie/character/deinonychus_wip_4.jpg

Samir

P.S.: Crawls still in the main texture. Will be textured seperately later on...

pit
06-22-2003, 06:16 PM
Coming along nicely, Samir. As you stated, thereīs still some work to be done - guess you meant the pretty obvious seams at the tail,shoulder etc. too - but it looks cool already. Do you plan on doing an enviroment for the little fellow?

Katachi
06-22-2003, 06:20 PM
yep, seams are due to bodypaint (itīs an old problem of BP related to UVW data). Will be fixed at the end of texturing.

Environment, sure! :)

Best
Samir

manlio
06-22-2003, 06:23 PM
Well done Samir! It is coming along nicely. :thumbsup:

ThirdEye
06-22-2003, 06:25 PM
Fantastic work Samir, maybe increase a bit the bump map %? :thumbsup:

bobzilla
06-22-2003, 06:31 PM
Looking good. I should have commented on it ealier becasue it's a modeling comment, but I'm not crazy about the skin wrinkles in the neck. I think they're a little much. Maybe under the jaw in the throught area, but not so much around the neck.

xeno
06-22-2003, 09:28 PM
Wow! awesome work d00d! It really looks very good indeed! Again, the folds in the neck..:love: awesome!

comanche
06-22-2003, 09:31 PM
Very nice, Samir! Hopefully we'll see the dino walk someday ... :applause:

Cheers,
Andreas

Katachi
06-22-2003, 10:42 PM
Hi folks,

wow! Thanks very much for the positive comments. I try to improve the bump and will hopefully get to animate him later. :)

And the folds, well, I like them too so they will stay ;)

teg
06-23-2003, 02:55 PM
Hey Samir! I'm also working on a raptor!

see it here :
animation (http://mrteg.nerim.net/wips/gotmilk/animation.mp4)

regards

Deestrakt
06-23-2003, 03:06 PM
nice work !
man, u must have suffered to unfold the UVW map, no ?

the color scheme suits the beast very well. i like the brightest area on the throat, and the yellow eyes are cool too. no crits from me. just a request : give us some close-ups if u post updates ;)

Katachi
06-23-2003, 03:26 PM
Originally posted by teg
Hey Samir! I'm also working on a raptor!

see it here :
animation (http://mrteg.nerim.net/wips/gotmilk/animation.mp4)

regards

Hi Teg,

very nice! The movements and weight still needs some work but apart from that I like it. :thumbsup:

But he is in need of some teeth too :D

Keep us updated Eric.

Best
Samir

P.S.: Mine is not a raptor :)

Katachi
06-23-2003, 03:28 PM
Originally posted by Deestrakt
nice work !
man, u must have suffered to unfold the UVW map, no ?

Took me a whole day!! :eek:

the color scheme suits the beast very well. i like the brightest area on the throat, and the yellow eyes are cool too. no crits from me. just a request : give us some close-ups if u post updates ;)

Thank you. Yes, some close-ups will follow :)

Best
Samir

sebek27
06-23-2003, 05:50 PM
can you show wireframe with hypernurbs off ?
looks really good ! can't wait to see it animated

Katachi
06-23-2003, 06:02 PM
Hi,

thanks. Sure, here is the wire with HN off (but I thought I already posted it...):

http://www.the3ddesigner.de/bilder/deino_wire.jpg

Best
Samir

bobzilla
06-23-2003, 06:07 PM
How about a screen shot of the UV map? How did you do that, just map one body part at a time?

Katachi
06-23-2003, 06:16 PM
I will post a screen of the uvmap in some minutes. I am currently baking a texture and loading the scene would kill the process for the textures are 3000 x 6000 and cinema 4d needs quite a while to load the scene (about 5 - 10 minutes...I really need a new computer :rolleyes: ). Thatīs also why I cannot work as fast as I want, for saving textures takes ages too etc... I already ordered a new machine with 1 Gig of RAM. That will surely avoid such problems in the future (and another gig will follow :).

But yes, I mapped almost all parts seperately (thatīs also the reason why there are seams at the ends of some bodyparts). That gives *me* most control and avoids any texture errors that might occur (well except the seams :D ).

Best
Samir

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