cherrypig
12-26-2008, 05:13 AM
find all doc but i can't find about how to define -scattering f f f
-diffusemeanfreepath f f f
i looked doc example to render sss.
when he render point cloud.. he was defined
-albedo 0.830 0.791 0.753 -diffusemeanfreepath 8.51 5.57 3.95
and another
-scattering 2.19 2.62 3.00 -absorption 0.0021 0.0041 0.0071
in command line i type "ptfilter /?" then system to reply those message...
C:\Documents and Settings\Administrator>ptfilter /?
usage: ptfilter -filter f [options] inputfile(s) outputfile
where f can be one of:
photonmap
ssdiffusion
occlusion
colorbleeding
sort
and the options include:
-nphotons i
-material [apple|chicken1|chicken2|ketchup|marble|potato|skim milk|wholem
ilk|cream|skin1|skin2|spectralon]
-unitlength f (scene scale relative to mm -- for example, if scene units
are centimeters use -unitlength 0.1)
-scattering f f f
-absorption f f f
-albedo f f f (or: -albedo fromfile)
-diffusemeanfreepath f f f (or: -diffusemeanfreepath fromfile)
-ior f
-maxsolidangle f
-samplebase f
-bias f
-sides [front|back|both]
-clamp i (also allowed: -clampocclusion i or -clampbleeding i
-sortbleeding i
-clamp [0|1] (also allowed: -clampocclusion [0|1] or -clampbleeding [0
and my frist question is when i render sss shader how do i define skin coefficients such as
scattering value, absorption value,diffusemeanfreepath value,albedo value .need to test and test..........test.....!?
second question: what's the values type !? f f f
R G B ,or H S V ...not seems like
thank you..plz.
-diffusemeanfreepath f f f
i looked doc example to render sss.
when he render point cloud.. he was defined
-albedo 0.830 0.791 0.753 -diffusemeanfreepath 8.51 5.57 3.95
and another
-scattering 2.19 2.62 3.00 -absorption 0.0021 0.0041 0.0071
in command line i type "ptfilter /?" then system to reply those message...
C:\Documents and Settings\Administrator>ptfilter /?
usage: ptfilter -filter f [options] inputfile(s) outputfile
where f can be one of:
photonmap
ssdiffusion
occlusion
colorbleeding
sort
and the options include:
-nphotons i
-material [apple|chicken1|chicken2|ketchup|marble|potato|skim milk|wholem
ilk|cream|skin1|skin2|spectralon]
-unitlength f (scene scale relative to mm -- for example, if scene units
are centimeters use -unitlength 0.1)
-scattering f f f
-absorption f f f
-albedo f f f (or: -albedo fromfile)
-diffusemeanfreepath f f f (or: -diffusemeanfreepath fromfile)
-ior f
-maxsolidangle f
-samplebase f
-bias f
-sides [front|back|both]
-clamp i (also allowed: -clampocclusion i or -clampbleeding i
-sortbleeding i
-clamp [0|1] (also allowed: -clampocclusion [0|1] or -clampbleeding [0
and my frist question is when i render sss shader how do i define skin coefficients such as
scattering value, absorption value,diffusemeanfreepath value,albedo value .need to test and test..........test.....!?
second question: what's the values type !? f f f
R G B ,or H S V ...not seems like
thank you..plz.
