View Full Version : 2 blender questions
Blooby 12-25-2008, 08:45 PM ok so i have 2 important question:
1.how can i print on my model thet i made or put an image on it?
i heared about UV but i didnt get it...can you explain it to me?
2.something wired happend in a file thet i made some how when i open blender i see it and i tried to delet the file and reinstall and move the blander file to another place but it doesn't working... how can i fix it???
thanks for the helpers (XD)
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testscreenings
12-25-2008, 10:42 PM
these two links should get you started
for texturing start here:
http://wiki.blender.org/index.php/Manual/Texture_Channels
and the following pages.
Here:
http://wiki.blender.org/index.php/Manual/User_Preferences
you can read about the user prefs and where they are stored (at the bottom).
Quickfix: File--> Load Factory Settings
File--> Save Default Settings
Kromar
12-26-2008, 12:12 AM
for uv mapping you should take a look at the manual
http://wiki.blender.org/index.php/Manual
not sure if i understand your second problem but it sounds like you set a scene as default (ctrl+u) if you want to start blender with a empty scene either delete everything and define that as default with ctrl+u or load the default profile under file\Load Factory Settings. attention all the changes you made like theme customization and such thigs will be lost!
Blooby
12-27-2008, 03:33 PM
i didnt understand how...
can you guys explain me?
the problem is thet i dont have a UV face select mode.... and then i cant do the UV thing....
can you explain it to me and if you can put images?
testscreenings
12-27-2008, 04:55 PM
here you can find a decent tut on UV mapping.
http://www.montagestudio.org/blog/
Thing is there is no UV Mode anymore. Itīs merged with editmode.
also have a look at these tuts:
http://blenderunderground.com/
ysvry
01-03-2009, 01:48 AM
uvface select is now in editmode.
FishB8
01-03-2009, 03:02 AM
UV face select mode no longer exists.
-Select object
-hit "tab" to go to sub-object mode
-set to "face select mode"
-hit "a" to select all
-hit "u" to unwrap (gives you options)
after that, any of the faces selected, will show in the "UV/Image Editor" window where you can further mess with the UV layout.
Aside from that, most everything else found in tutorials should not be hard to figure out.
Once you get the hang of blender you won't switch. Hang tuff buddy!
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