Afterglow
12-25-2008, 01:05 PM
I have just finished my first project which included the use of Zbrush to detail a character.
This character was a Spanish Conquistador, complete with chest plate, belts, clothing and belts...
I ran into HEAPS of problems positioning him into the pose I wanted, as it stretched all of the displacement maps that I had made in Zbrush.
SO, the question I am asking is, how do people keep a nicely detailed model (Zbrushed up) in proportion even though they are playing around with the rigged up model, and moving it from the stance it was in in Zbrush...
I was thinking next time I would just pose it first in Maya how I wanted, then bring it into Zbrush, but that sort of limits you to purely still images, without the freedom of changing up the position.
Any ideas class?
This character was a Spanish Conquistador, complete with chest plate, belts, clothing and belts...
I ran into HEAPS of problems positioning him into the pose I wanted, as it stretched all of the displacement maps that I had made in Zbrush.
SO, the question I am asking is, how do people keep a nicely detailed model (Zbrushed up) in proportion even though they are playing around with the rigged up model, and moving it from the stance it was in in Zbrush...
I was thinking next time I would just pose it first in Maya how I wanted, then bring it into Zbrush, but that sort of limits you to purely still images, without the freedom of changing up the position.
Any ideas class?
