PDA

View Full Version : Damn Max Particles - Dust Kick up?


vfx
05-01-2002, 07:21 PM
Hi, everyone, I'm doing a project where a plane shoots up the ground, but I am getting fustrated with max's crappy particle abilities. Can anyone help resolve how to do this? I have Cebas freepyro as well to try and get more realistic fx - but still no joy!

Thanx in advance.

edaddy
05-01-2002, 10:08 PM
umm it sounds like you need smokey type effects correct?
hope this helps:

http://www.cgtalk.com/showthread.php?s=&threadid=6699

u could probably do something 'fancier' w/ a plug-in but.......

Maven
05-02-2002, 05:10 PM
download the realflow demo at http://www.nextlimit.com

this particle system is great, lot of control and it is more real because it is based on CFD calculations.

edaddy
05-02-2002, 07:55 PM
yea realflow kicks some ass but it's a little confusing and time consuming

vfx
05-03-2002, 04:25 AM
Yeah, I've played with this before, think I'll give it another shot, it does a lot of visual fx straight from the bucket so to speak. Takes time to pre-calculate though!

zkydz
05-03-2002, 05:33 AM
Fast, easy particles and a lot of control with a low investment and easy learning curve would be particle studio.

here is a quick test just to see what I did after a few hours and full understanding of the system. Not to slow either :)
http://www.cgtalk.com/showthread.php?s=&threadid=6957

zkydz

CGTalk Moderation
01-13-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.