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View Full Version : New Beetle, Mark Wen (3D)


inwheel
12-23-2008, 01:51 PM
http://features.cgsociety.org/newgallerycrits/g04/57204/57204_1230043889_medium.jpg (http://features.cgsociety.org/newgallerycrits/g04/57204/57204_1230043889_large.jpg)

Title: New Beetle
Name: Mark Wen
Country: Taiwan
Software: Maya

Use my old model which created in 2004, want to make a realistic car paint surface. Use HDRI to make a environment light, and MAYA mental ray material to make a occulsion for image combine.

gsokol
12-23-2008, 05:55 PM
This looks good! The model is really clean, so the surface looks nice and smooth. Your render looks good! Nothing to crit from me!

niksoftarg
12-23-2008, 07:14 PM
Hi nice model, we are new beetle brothers now forever,.....check mine in my cg portfolio.....

to me the hardest part where those damm headlights....

jseance
12-24-2008, 06:48 AM
well done, it looks realistic, have you thought about putting it in an environment?

wpanterka
12-24-2008, 07:45 AM
hi)
looks nice ;) especially frontal glass
If you use HDR for light, better will be looks on street (more realistic) than studio render
cheers! :p

inwheel
12-25-2008, 03:25 AM
To gsokol: Thanks for you command.

To niksoftarg: Yes, one of the hardest part for modeling the car is headlights. I already checked your cg portfolio, it looks you also a good 3D artist!

To jseance: Yes, I will put it in real environment later, hope you can give me more comand.

To wpanterka: I love your 3d work of COCA-COLA bottle, I will put it in real environment later, thanks for your command.

X-796
12-27-2008, 09:33 PM
hi)
looks nice ;) especially frontal glass
If you use HDR for light, better will be looks on street (more realistic) than studio render
cheers! :p

nice renderingand modelinghttp://forums.cgsociety.org/images/icons/icon13.gif

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