View Full Version : Noise Modifier in Maya?
BRUTICUS 06-22-2003, 12:43 AM Im an ex-max user and Max has a cool modifier called Noise, which basically offsets vertices slightly to make a model look a bit weathered. And to give texture to the mesh. Does anyone know of a way to do this in maya?
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Levitateme
06-22-2003, 01:44 AM
go to highend3d. i saw this script several times. it shouldnt be hard to find.
BRUTICUS
06-22-2003, 02:23 AM
any idea what it was called i've searched there before and could never find one,...
Kabab
06-22-2003, 04:01 AM
You could always make it a soft body and apply some turbulance, i know its not quiet the same but can work pretty well.
mental
06-22-2003, 04:46 AM
i use GuilsPolyNoise. you can find it under the modeling Mel scripts section on highend.
Levitateme
06-22-2003, 04:51 AM
i just searhced for noise. i found just like mental was suggesting. im sure this will work for you.
http://www.highend3d.com/files/dl.3d?group=melscripts&file_loc=GuilsNoise_v-v2.0-.2.0.zip&file_id=1925
since i have no idea how to copy links off higned, just go to maya>mel>modeling>GuilsPolyNoise v2.0
Ciao
RaGzMaN
06-22-2003, 10:32 AM
Anychance we can all email him
guillaume.rocheron@wanadoo.fr
and see if he can get it to support maya 5
Levitateme
06-22-2003, 10:40 AM
isnt that a mel script he wrote?
RaGzMaN
06-22-2003, 10:51 AM
Who?
And applogies is does actually work with maya 5...
I actually mixed up what this did...I always remember the noise modifier in max to make things shake and so on..
Like camera shake, create a camera and then apply a noise modifier...
oh well, cool tools anyways...
Anyone know if something like that exists for maya yet?
Levitateme
06-22-2003, 11:58 AM
you could write a random expression for the translate values for your camera. put them in a certain distance limit. maybe that mel script, you can hook up to your camera also, using like the connect attributes? just idea
Kabab
06-22-2003, 12:19 PM
There is actually a really good camera shake script on highend3d you can get.
I can't remember what its called but its there.
webster
06-22-2003, 03:29 PM
Just got an eMail from Guillaume ROCHERON
Amazing !!!
http://www.cgguils.fr.st/ --> Download --> Guils Noise
RaGzMaN
06-23-2003, 11:20 AM
kabab, i believe the script your mentioned is:
http://www.highend3d.com/files/dl.3d?group=melscripts&file_loc=layer-shake-v1.9-.mel&file_id=1736
I cant seem to get it to work, all it comes out with when i run the UI is
// Error: Cannot find procedure "shake". //
I do have the object that I want to shake, selected..
misterdi
06-23-2003, 11:46 AM
Seems to me you haven't declare the proc shake yet.
It's declare under the UI part.
Best regards,
BigSky
06-26-2003, 02:29 PM
just for kicks, try this expression on a sphere translateY.
Sphere.ty=noise(time);
If this gets you started in expressions, then you'll not need any modifier.
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