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Zade
12-21-2008, 09:14 PM
I'd like to start off by saying hello to everyone here at CGSociety, it's a wonderful community. I've been roaming around without having registered and account, and these forums have surely helped me. But now I've found a reason to register, and I'm fairly new to Modo as well as Modeling.

I downloaded the demo of Modo yesterday and began to play around with it. I created a simple polygon cube and began manipulating it with all the fabulous tools that Modo has to offer. My goal was to experiment, and I eventually had oddly shaped faces and strange forms. But after becoming somewhat familiar with the tools and interface, I thought that I might try to model some sort of head or face, on my distorted cube. When I started the character I had no intention of even finishing it, it was merely an experiment for the tool's sake. However, I've changed my mind and would like to continue with the model I currently have, and continue to familiarize myself with Modo. But I've run into a problem.

Here are some pictures of how awkward my model was:
http://img.skitch.com/20081221-jjg1iaqnr8xpxf35pet91b5km4.jpg

http://img.skitch.com/20081221-cemmjruakqfrrxeg7suwa2pwyc.jpg

As you can see it has some(alot) of faces that are not necessary, remnants of my experiments. It seemed like I was unable to do much from there, so I deleted most of that portion of the model. I still have a backup file of the model before deleting the faces though, so if one of you finds that it would be better to go from there...I can. So, Here is where I am now:
http://img.skitch.com/20081221-1wkq126htqes5argmdcm2i9n8h.jpg

http://img.skitch.com/20081221-ennj9hwiipmjsa924ad2idq1gx.jpg

I've taken off the entire back part of the model, but I don't know how I would go about rebuilding it...
This is probably something very basic and easy, but I can't seem to find something that works. I've tried going into the Geometry>Polygon menu, whilst having a loop of edges selected, and trying to make a face. But the result is not good. So any insight on how I would rebuild the back portion of my model would be very helpful!

One last thing, during my experiments I had deleted some faces where the eyes of my model are. I tried using the method I stated above (Geometry>Polygon>Make). It created a new face there but I haven't touched that area yet, because of some strange...wrinkles or something on the faces:
http://img.skitch.com/20081221-t87mekg2wyw2dkqtqjwfcmqcqw.jpg

Thanks!

brenly
12-22-2008, 12:44 AM
firstly .. try to keep your mesh made out of quad polygons, that will help prevent the pinching.

Zade
12-22-2008, 07:50 AM
Thanks. Is that the general rule when modeling? Keeping your mesh made out of quads? I should go read some tutorials on good modeling habits before I try and model some things, but I want to jump in!

Any information on how I would reconstruct the back portion? I was thinking about just taking another cube or sphere and cutting it in half and connecting it. But is there some way to merge the vertices like in maya?

I hope Google is my friend right now...

MikeJames
12-23-2008, 08:46 AM
Modo has quite a few great tools to help you.

There are ways within modo (The "lists" window at the lower right) to find and correct mesh errors, based on the number of vertices, etc.) And be sure to visit Vertex Monkey ( http://www.vertexmonkey.com/index.php ) for some hugely-useful scripts you can use within modo. The "Mesh Cleanup" script, for example, can help with your problem above.

And for joining meshes...
Modo has a "bridge" tool that works with both edges and polygons, useful for stitching components together. (Obviously, this works best when the two edges being connected have the same number of vertices.)

Stick with it. Modo has really wonderful tools, once you get over the learning curve.

There are quite a few talented artists on the Luxology forums that you can learn from... Great community.

Zade
12-24-2008, 05:44 AM
Modo has quite a few great tools to help you.

There are ways within modo (The "lists" window at the lower right) to find and correct mesh errors, based on the number of vertices, etc.) And be sure to visit Vertex Monkey ( http://www.vertexmonkey.com/index.php ) for some hugely-useful scripts you can use within modo. The "Mesh Cleanup" script, for example, can help with your problem above.

And for joining meshes...
Modo has a "bridge" tool that works with both edges and polygons, useful for stitching components together. (Obviously, this works best when the two edges being connected have the same number of vertices.)

Stick with it. Modo has really wonderful tools, once you get over the learning curve.

There are quite a few talented artists on the Luxology forums that you can learn from... Great community.
Thanks for the great reply, I used the script that you mentioned above and it helped cleanup alot of my mesh.

Thanks!

brenly
12-25-2008, 07:42 AM
Ive assigned that mesh cleanup script to my F2 key .. its a God send.

Tobiah13
01-09-2009, 09:19 PM
Hi just wanted to let you know that if you need some ideas of where to get started with tutorials there's this page on luxology.com http://www.luxology.com/whatismodo/learningpath.aspx

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