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Bapsis
06-21-2003, 09:43 PM
Acctually, my first human head to be accurate...

Im still working on my female model, and thought i would post a wip of the head progress.

http://65.26.37.146/www/bapsis/h9.jpg

http://65.26.37.146/www/bapsis/h10.jpg


I plan to give her long white dreadlocks, green eyes and eyeshadow (as well as other makeup) and clear futuristic looking sunglasses....

Made in Blender 2.23

Any C&C is always welcome and appreciated!!! :)

Matt

Bapsis
06-22-2003, 08:14 AM
Hmmm, its not that bad is it?

Well, anywayz.... here are a couple of updates with a UV Mapped head.

http://65.26.37.146/www/bapsis/uv_head.jpg

http://65.26.37.146/www/bapsis/uv_head2.jpg

Her white cap is temporary, just 'cuz im having a b#tch of a time with the hair!!!

Any C&C is welcome and appreciated!!! :)

Matt

FallenSwordsman
06-22-2003, 02:34 PM
For a first head this is excellent work - the only thing I can see wrong is that the ear looks a bit stuck on at the moment plus you might want to shape out the nostrils a bit better, apart from that its fine.

Bapsis
06-22-2003, 03:36 PM
Thanks FallenSwordsman!!! :)

Yes, the ears are not sewn into the rest of the head mesh yet, and i understand what you mean about the nostrils. I belive i need to enlarge them slightly and make them darker, as there is too much light in there.

I appreciate the comment, will definatly update when tweak it and get the rest like hair and hands... :)

Matt

Pgraphics
06-22-2003, 03:42 PM
Looking good. I would check the mesh by the shoulder and the armpit. Looks funny to me. Keep at it.

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