View Full Version : Koenigsegg CCX in-game 192 449 triangles, Yury Rybakov (3D)
12-21-2008, 01:31 AM
Title: Koenigsegg CCX in-game 192 449 triangles
Name: Yury Rybakov
Software: 3ds max, Maya, VRay
Koenigsegg CCX. In-game model done by Grand Turismo 5 standards. Done by blueprints and huge amount of photo reference. Poly budget: 192 449 triangles. Textures: in total diffuse, normal bump and specular less than 2048x2048 each. Only in-game textures were used for render. Only normal bump - no displacement.
Modeled by Gleb Zhilevich (guided by Yury Rybakov), some textures and rendering by Yury Rybakov.
More images at up to 3840х2160 and video here - http://propergraphics.com/3dlowpoly/Koenigsegg_video.htm
Also for those who want to check exactness of the model we add part of our photo reference there.
12-21-2008, 12:04 PM
192.500 Polys and such an amount of details, awesome modeling and
same for texturing/rendering.
12-21-2008, 12:30 PM
Very Very impressive work mate, beautiful rendering.
12-21-2008, 12:50 PM
Wow, great rendering..
12-21-2008, 02:37 PM
Very impressive indeed, awesome.
So you are telling me, this is actually game model? :eek: God, where is this world heading? :D
Very nice job :thumbsup:
12-21-2008, 05:24 PM
Super Nice man Very clean modeling :thumbsup:
12-21-2008, 05:38 PM
wow :eek: incredible ! My only criticism is the rather too common hdri
12-21-2008, 06:12 PM
that`s an awesome work in limited poly`S....:thumbsup:
12-21-2008, 08:23 PM
more shininess pls!
12-21-2008, 10:14 PM
Thank you for your posts everybody! I decided to use so famous HDR to help everybody to judge quality of reflections on the model's surface - it is more easy when you know particular HDR - this help to understand level of quality deeper.
12-22-2008, 02:32 AM
Awesome! The chair texture on the bottom left picture looks a little stretched or something.
12-22-2008, 02:53 AM
Darkendshadow, this is just because of very wide angle of camera.
12-22-2008, 03:22 AM
Outstanding! Clean model and renders are unbelievable, I'd reduce relfections though just a tiny bit by maybe 20% IMHO (but that's just nitpicking). Keep on rocking!:applause:
12-22-2008, 03:39 AM
LashkoAlex, yes I also thought about reducing reflection, but main aim of movie is to show quality of model so I decided keep it at current level :).
12-22-2008, 07:20 AM
This is absolutely perfect! So much detail with so little polys, wow! also the interior is absolutely beautiful. Well done mate.
12-22-2008, 11:34 AM
Very nice, love the Model
12-22-2008, 07:36 PM
Probably it will be interesting for anybody. Here all textures placed in one image to post it easy. Image was scaled to 1/4.
12-22-2008, 10:22 PM
DANG!!! :0 That is AWESOME!
Amazing detail! :0
12-23-2008, 01:01 AM
Wow, looks better than the models already in GT5 Prologue, or is it just me? :thumbsup:
You can see edges on polys at the full sized renders (and as I can see in any game, normal mapping stepping), but your modelling skills/normal mapping skills have really done the car justice.
12-23-2008, 01:23 AM
>Wow, looks better than the models already in GT5 Prologue, or is it just me?
Glad that you noticed! Yes, we are really making models better than Polyphony Digital in the same poly budget. They are using not good methods (we saw their's wire) that not allow achieve best quality and maximum efficiency. Possible we will produce models for them, if not - any other company will be happy with our models - they will get models better than in GT5.
12-23-2008, 01:52 AM
ohhh supper model
12-23-2008, 05:59 AM
12-23-2008, 09:05 AM
wow! very cool model!
and high skills :thumbsup: .did you used 2x mssmooth?
12-23-2008, 09:13 AM
INfinit-3D, first high poly was build - 3.2 mln, then optimised to low poly. For some parts of high poly even 3x mesh smooth was used. But it is possible of course to build such model without first building high poly - we just was need high poly too.
12-23-2008, 09:24 AM
realy nice rendering ! you'v rendered once or composed after?
12-23-2008, 09:29 AM
Erigo, this is complete scene with 3d ground, so no composing was done, but of course some post processing was done in Photoshop - levels, color balance etc.
12-23-2008, 09:48 AM
i'm somehow, new.. to Max ,its something that reduces the count of polys without "braking" the car? or manual made this optimising step :surprised ......
12-23-2008, 10:04 AM
INfinit-3D, such quality possible only with manual optimization.
12-23-2008, 11:14 AM
now that's amazing!Can't wait to see new cars from you :thumbsup:
maybe some Bmw's ?
EDIT:Heh ,you have some Bmw's . after i watched the video presentation i saw it :D
12-23-2008, 03:10 PM
wow love your work!:bowdown:
12-24-2008, 01:36 PM
WOW, The car looks amazing! I like all the detail you put into the car. Nice job. :applause:
12-27-2008, 09:36 PM
The best render I`f seen in a whyle nice rendering and modeling great jobhttp://forums.cgsociety.org/images/icons/icon13.gif
12-28-2008, 07:07 AM
wow , very nice car I love this car.
12-28-2008, 08:54 AM
fantastic model i love your work, my master :)
04-14-2009, 06:12 PM
fantastic!!! inspiration work
could you please share with me this hdri map ? looks really owesome
04-14-2009, 06:12 PM
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