santan
06-21-2003, 07:24 PM
Hi,
I´ve been watching the Gnomon Workshop on polygon modelling and in one part of the tape he transforms a poligonal shape to subdivide.
It seems that those tapes were done with Maya 3.0 and right now i am using Maya 4.0 and subdivides have change a little from what i can see in the tape.
My question is how to convert a normal polygonal shape ( all quads ) into Subdivide to continue working on my model.
Thanks.
I´ve been watching the Gnomon Workshop on polygon modelling and in one part of the tape he transforms a poligonal shape to subdivide.
It seems that those tapes were done with Maya 3.0 and right now i am using Maya 4.0 and subdivides have change a little from what i can see in the tape.
My question is how to convert a normal polygonal shape ( all quads ) into Subdivide to continue working on my model.
Thanks.
