View Full Version : Male Head Finished
sanciok 06-21-2003, 02:29 PM Hi there, I just finished this guy... that need some C&C!!
:beer: :wavey:
http://space.virgilio.it/_neraida_@tin.it/millo/testaHI4.jpg
Thanks guys!
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neonghost
06-21-2003, 03:40 PM
the model looks really good - the ear looks possibly a little too far back, but that just might be me.
the texture seam between his face and hair line is a little too obvious, you could fade it in instead - and the forehead wrinkles appear to have no corresponding bump map, and therefore look too cartoony with just a colour map.
nice work
Real quick: Ear to small and as pointed out to far back and I think the lower eyelids are to bulky in a wrong way. Stuff that is easily corrected. That aside, your char looks really great :thumbsup:
2 questions: Poly by poly this time? Do you consider the texturing finished?
That Adrian Guy
06-21-2003, 07:21 PM
It's really good, but I agree about the blue discoloration of the skin.
Also... what happened to his cheek bone? His skeletal structure is unusual.
Adding any eyelashes?
modestmouse
06-21-2003, 07:45 PM
lose the semmetry in the middle of the shave bears it looks weird
sanciok
06-21-2003, 08:12 PM
Pit:
not really poly by poly... I just mixed up techniques: I modeled the eyes starting from a poly and so for the mouth and the ear, for the nose I started from a cube, then I joined everything together, using the poly by poly technique.
If I consider the texturing finished? Yes, because I don't think I can do better than this.
My way of working is this: when I consider a model finished, if I work on it again I never get something better, so I prefer leaving it as it is and start a new one, considering previous errors and the tips+advices that I get from you all.
Adrian: I made cheekbones on purpose this way because I wanted him to look "naturally" ugly.
Thanks for your advices!
Keep posting!
Cheers,
Millo
:beer: :beer: :thumbsup:
That Adrian Guy
06-22-2003, 02:19 AM
I still feel you should fix the cheek bones = )
geoffb
06-22-2003, 05:59 AM
only critique i have is the texture or lighting mkes him look too plastic. i assume its probably the specularity of the textures, but it could be the lights.
geoff
AdamT
06-22-2003, 06:27 AM
Originally posted by That Adrian Guy
I still feel you should fix the cheek bones = )
I like the cheekbones. A little unusual, but not outside the realm of actual actual anatomy.
fretshredder
06-22-2003, 07:13 AM
DAYUM! That's a lookin' sweet. My only crit would be that of the forehead wrinkles. The forehead looks like it was painted rather than looking wrinkly...could be me though. Afterall it is 2:30 am as I type this
/gz
sanciok
06-22-2003, 01:32 PM
Thanks for posting guys!!
geoffb: i'll try some more rendering, y're rigth!!!
geoffb
06-22-2003, 01:39 PM
i look forward to seeing them:beer:
Katachi
06-22-2003, 03:43 PM
http://www.the3ddesigner.de/bilder/testah.jpg
cheeks are really a bit too unnatural imo. It seems as if there are no cheeks at all... :)
lips need some more volume, they are a bit too plain.
overall very nice anyway.
Best
Samir:thumbsup:
ThirdEye
06-22-2003, 04:08 PM
Agreed with all Samir said, except for the lips, i really like them now :p
bobzilla
06-23-2003, 01:44 AM
sanciock: My way of working is this: when I consider a model finished, if I work on it again I never get something better, so I prefer leaving it as it is and start a new one, considering previous errors and the tips+advices that I get from you all.
I WISH I could work that way! I get obssessed with what I'm working on and then stick in forum crits I never get anything done!
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