Leffler
12-18-2008, 07:55 PM
Hello!
I have a problem that I canīt figure out a solution for
This is it:
I want to position my ik-arm-controller to the position or the wrist-joint when going back from FK->IK.
Either by having a locator parented to the joint and snap to that or to just snap it to the joints worldspace position. But there is a slight problem.
They donīt have the same "translationvalues". That is, if I move the ik-arm-controller -1 in Z, the locator will not get that position at all. It got +1 in Z, 0.05 in Y and 0,345 in X.
So what I need to do is this(when I want to switch back from FK->IK):
Move the ik-arm-controller to the worldspace position of the locator or joint. Totally ignoring the X,Y,Z cordinates ... just popping it into place
I thought a point-contstrain without maintain offset would do the trick but then the whole arm goes bananas .... :( Even when turning off the cycle-warning ...
Any tips? Can I use xform or something like that? Quick help would be awesome ...
// Otto
I have a problem that I canīt figure out a solution for
This is it:
I want to position my ik-arm-controller to the position or the wrist-joint when going back from FK->IK.
Either by having a locator parented to the joint and snap to that or to just snap it to the joints worldspace position. But there is a slight problem.
They donīt have the same "translationvalues". That is, if I move the ik-arm-controller -1 in Z, the locator will not get that position at all. It got +1 in Z, 0.05 in Y and 0,345 in X.
So what I need to do is this(when I want to switch back from FK->IK):
Move the ik-arm-controller to the worldspace position of the locator or joint. Totally ignoring the X,Y,Z cordinates ... just popping it into place
I thought a point-contstrain without maintain offset would do the trick but then the whole arm goes bananas .... :( Even when turning off the cycle-warning ...
Any tips? Can I use xform or something like that? Quick help would be awesome ...
// Otto
