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SheepFactory
12-18-2008, 04:43 PM
Saw this this morning. Terrible news. :(


Independent UK studio Free Radical Design closed its doors this morning, GamesIndustry.biz understands, with multiple sources claiming that staff, including senior executives, have already left the company.

It is also believed that the unnamed project for LucasArts - announced back in 2006 and thought to be Star Wars Battlefront III - has been shipped off to Rebellion, the developer behind PSP hit Star Wars Battlefront: Renegade Squadron.

One source claims staff turned up to work today to find doors locked, and instructions to meet at a nearby hotel for a final company meeting.

Last month, when contacted by GamesIndustry.biz, director Steve Ellis denied there were any changes at the company.

"Nothing unusual is happening here. Projects end. New projects start. That's how things have worked for nearly 10 years," he said then.

TimeSplitters 4 and the unnamed project were both still in development said Ellis, as were "other unannounced projects, which are in the process of being signed."

And days later, when more industry chatter questioned the future of the Nottingham studio, Ellis said that "we certainly won't be laying off any staff today. Or, for that matter, any time in 2008."

"If something happens in 2009 I'm sure we'll be prepared to comment - but from where I'm sitting, whatever happens is far more likely to be positive than negative," he added.

Calls to senior staff at Free Radical Design by GamesIndustry.biz yesterday and today have not been returned


http://www.gamesindustry.biz/articles/free-radical-design-latest-to-face-financial-trouble



Sadly there seems to be no end in sight for news like this with a ton of small\mid size studios closing shop. Best of luck to everyone who lost their jobs and hope you find one real soon.

Lordiego01
12-18-2008, 06:06 PM
One source claims staff turned up to work today to find doors locked, and instructions to meet at a nearby hotel for a final company meeting.

If these allegations are true...

isn't that just.. dirty? to pull on people?

I'd be royally PISSED if I go to work in the morning, and find out the company closed shop without informing anybody.

Heck, I'd go to my car, get the tire iron, and hmm... bring back some valuable souvenirs. ;)

BigPixolin
12-18-2008, 06:12 PM
Wow that sucks big time. I hope these people can find work soon.

Lol@ lord diego. That should help you from having to find another job for 2-3 years or earlier for good behavior.

danlefeb
12-18-2008, 06:56 PM
That does suck. I'm surprised that they handled it that way. Hopefully they'll at least pay their artists what they are owed for work up to that day.

Zoober
12-18-2008, 07:17 PM
If these allegations are true...

isn't that just.. dirty? to pull on people?

I'd be royally PISSED if I go to work in the morning, and find out the company closed shop without informing anybody.


This is how it almost always goes down.


Heck, I'd go to my car, get the tire iron, and hmm... bring back some valuable souvenirs. ;)

And they usually have security around for this reason...

inguatu
12-18-2008, 07:34 PM
If these allegations are true...

isn't that just.. dirty? to pull on people?

I'd be royally PISSED if I go to work in the morning, and find out the company closed shop without informing anybody.

Heck, I'd go to my car, get the tire iron, and hmm... bring back some valuable souvenirs. ;)

that's exactly the reason why they lock the doors (w/new locks). Discruntled "ex" employees are a real threat to what's left of the assets and the building after a place is shut down. Even having a meeting offsite is the best course of action for everyone involved.

XminusOne
12-18-2008, 07:53 PM
This news is unfortunate, I hope everyone involved ends up somewhere great!!! Best of luck!!!

francomanko
12-18-2008, 08:05 PM
"One source claims staff turned up to work today to find doors locked, and instructions to meet at a nearby hotel for a final company meeting."



Ah...the familiar way of saying thanks to their staff for all the hard work no doubt. Management at its best.

cresshead
12-18-2008, 09:56 PM
2009 is a year to batten down the hatches and try to ride out the perfect storm of ressesion we've navigated ourselves into.

[ i was made redundant this week too...]

XminusOne
12-18-2008, 11:29 PM
I just wanted to add, that I've experienced the opposite, where the doors were locked for executives, so management isn't even safe from these practices. I'm not trying to defend anyone, but these things are done for a reason....and typically isn't something management can control. Again, my best wishes to all!!!

gruhn
12-19-2008, 12:57 AM
Heck, I'd go to my car, get the tire iron, and hmm... bring back some valuable souvenirs. ;)

That would be one of the reasons they do things the way they do, yes.

PhilOsirus
12-19-2008, 01:42 AM
Pathetic work ethics from whoever was in charge.

Glad to know some companies out there still treat their employees decently even in rough times.

Good luck to those who lost their jobs, and hopefully 2009 will be better!

Billabong
12-19-2008, 01:59 AM
This is just getting crazy. Companies are falling left and right and I fear the worst is yet to come.

My thoughts and prayers are with all those people that are out of a job right now

-B

DuttyFoot
12-19-2008, 02:59 AM
i was made redundant this week too...

sorry to hear about that cress, that really sucks. yeah we will be in for quite a ride next year. isn't free radical the company that did the game for the ps3 called Haze.

elektronaut
12-19-2008, 09:51 AM
this sucks! sorry for you guys. if someone of you guys wanna join a game company in germany working with 80+ people on a aaa-next gen (of course :)) game, just check out our company website www.yager-development.com (http://www.yager-development.com/) for job offers.

cheers!

Maph
12-19-2008, 11:47 AM
Aw man, that sucks royally! :sad:
Good luck to all those that lost their job because of this and let's hope 2009 will be better!

colkai
12-19-2008, 12:31 PM
It's only going to get worse I think. There was a chap on the news last night who described this as "the mother of all recessions", I can buy that.

leigh
12-19-2008, 12:35 PM
It's always sad to read news like this, and I fear this news may become even more commonplace in the coming months.

DecWest
12-19-2008, 12:51 PM
It is terrible news, and sadly I have to agree with you Leigh.

Wonderful to see Free Radical ditching their staff with the professionalism, understanding, timing and class that had become synonymous with the games industry :hmm: :sad:

Szos
12-19-2008, 01:54 PM
But, but, but according to countless naive people in a certain other thread, games were a recession-proof industry. :rolleyes:

----

I feel very bad about those people at Free Radical - it's one thing to lose a job, but not even having the common courtesy to be able to get your personal belongings and being told by a letter that the company has failed is just flat out pathetic.

I would not be surprised in the slightest if the management team at that company still even got Christmas bonuses before this news hit, all while the regular folks got screwed out of everything.

INFINITE
12-19-2008, 02:14 PM
I think this was going to happen regardless of the current global situation, ex employees had nothing good to say about the studio tbh and they were jumping ship way before these guys finaly closed doors.

There last release didnt exactly help. Looks like they are still recruiting???

Sorry for the guys that lost there jobs.

ThomasMahler
12-19-2008, 02:40 PM
There last release didnt exactly help. Looks like they are still recruiting???


Companies often just keep the recruitment pages open even if they know they're in deep trouble cause a recruiting company looks like a healthy company from the outside.

Seems like so many studios are being shut down nowadays, pretty much goes to show that no industry is recession-proof.

INFINITE
12-19-2008, 02:47 PM
Seems like so many studios are being shut down nowadays, pretty much goes to show that no industry is recession-proof.

Like I said, I think there was a bit more to do with this studio closing down than it just being a recession.

vfx
12-19-2008, 03:16 PM
I wonder why they shut down - they had 2 projects on the go, one seems to have been in development for LucasArts, so is it possible that LucasArts are feeling the bite and cutting back on projects? If you loose a business associate of that scale the company is bound to feel it.

Shame I thought Second Sight was a class game and seriously under appreciated.

Something also confuses me, cos I keep hearing that game sales are up so why are game studios shutting?

DecWest
12-19-2008, 03:57 PM
Only a hand full of games make any real money! Its cut throat and unlike Hollywood there are no additional revenue streams like 'DVD' sales and TV Distribution - you make a hit or you make s**t. if you get a hit you can milk away with downloadable content etc if you dont it's back to the digital drawing board and the hunt for another 'x' million to try again.

Its real boom/bust stuff atm and it is gonna get really brutal. How many companies have tens of millions in the bank to develop the latest AAA blockbuster? And if you did would you spunk all your money on the flip of a digital coin?

I have worked on some big games, some mega successful and some that flopped big time. They were all 'AAA' with big teams, big marketing spends and pretty high profiles. Unlike in previous generations the cost of failure in can quite literally result in companies going tits up.

blenderhead
12-19-2008, 11:23 PM
I'd be royally PISSED if I go to work in the morning, and find out the company closed shop without informing anybody.



I heard they changed the locks so nobody could get in without telling anybody. :)

heavyness
12-20-2008, 07:56 AM
isn't free radical the company that did the game for the ps3 called Haze.

yeah, they did Haze, an PS3 exclusive that didn't sell to well. add to that the rumor that LucasArts shipped Star Wars Battlefront III off to Rebellion, add in this terrible economy, and i don't see how any studio could of survived that.


to bad, the concept art for Time Splitters 4 was looking pretty cool...
http://www.destructoid.com/timesplitters-4-concept-art-uncovered-115306.phtml

UrbanFuturistic
12-20-2008, 12:35 PM
But, but, but according to countless naive people in a certain other thread, games were a recession-proof industry. :rolleyes:Yes, how silly of me to look at things like sales of $3Billion in November for the industry which has so far felt no impact from this recession (and by all accounts is doing better in some places than before) and conclude that the recession is not impacting.

Do me a favour, look at how many games companies folded or cut jobs in 2007, then tell me this isn't business as usual. Free Radical did some awesome work, but even Timesplitters 3 came under some criticism and sold less than spectacularly.

EA seem to cut jobs on a semi-regular basis (see Oct 2007) and the press release over their job cuts states that at least some of the jobs are being cut, not because of actual losses, but because they're scared there might be losses. They also had a sizeable merger within the last year and may be feeling like they want to 'restructure' even more this time with all those pesky extra staff they now have. It wouldn't be the first time a company was bought out purely for their IP with the staff being dropped at the first excusable opportunity. Recessions are always used by the worst of companies to turn the thumbscrews and EA have the reputation that fits.

I also wonder much of those losses were down to the amount of money invested in Spore, a game which by all accounts sucked. As other people have pointed out, there are a number of factors which would have buried Free Radical in any economy. Look to the game lineup first and the broad opinion of those games and if the games themselves can be ruled out as a factor, then you can blame the economy.

As an example from the Form 8-K of Take Two Interactive filed 17th Dec 2008Net income for fiscal 2008 was a record $97.1 million or $1.28 per share, compared to a net loss of $138.4 million or $1.93 per share in fiscal 2007. Nuff said.

whalerider
12-20-2008, 02:22 PM
I heard that same argument from several companies who came to the NCCA this fall.
They all cited how during the Great Depression people kept going to the movies.
I wonder how on earth they can claim to know what happened to movie theater attendance 80 years ago.
In the US 1/4 of the population was unemployed and people wandered on foot from one side of the country to the other in search of work, but they somehow "kept going to the movies".
Complete B.S that gets repeated endlessly.

Economies all over the world have become addicted to credit, but the credit markets are pretty much frozen. Until the thaw begins, there won't be much news to cheer about.

It does not help that the banks who made billions for several years in a row and are being bailed out with taxpayer money and historically low central bank rates hoard the cash and not only don't increase lending, but raise credit card rates even more. In the UK several banks flat out refused to pass on the lower rates to the customers after receiving billions of pounds. That's why the nationalization of banks in the UK, not exactly a country known as a bastion of socialism, has begun.

But, but, but according to countless naive people in a certain other thread, games were a recession-proof industry. :rolleyes:

cresshead
12-20-2008, 02:48 PM
It does not help that the banks who made billions for several years in a row and are being bailed out with taxpayer money and historically low central bank rates hoard the cash and not only don't increase lending, but raise credit card rates even more. In the UK several banks flat out refused to pass on the lower rates to the customers after receiving billions of pounds. That's why the nationalization of banks in the UK, not exactly a country known as a bastion of socialism, has begun.

re banks
also in the fine print tracker mortages that don't 'track' below a certain % rate

re 2009 future> lets see how all this starts to pan out AFTER xmas and the new year sales have had their chance to get people's cash/credit cards.

we're in a hopeful month or 2 currently...games, consoles and the seasonal 'spend' that so many companies rely on for thir whole year's business...if people don't/can't spend much this xmas then we may see some big names fall on their face in early 2009.

i'm hoping people find the cash to have a decent xmas, the shorter the resession the better if we can hope to turn this around as soon as possible.

blenderhead
12-20-2008, 03:37 PM
I heard that same argument from several companies who came to the NCCA this fall.
They all cited how during the Great Depression people kept going to the movies.
I wonder how on earth they can claim to know what happened to movie theater attendance 80 years ago.
In the US 1/4 of the population was unemployed and people wandered on foot from one side of the country to the other in search of work, but they somehow "kept going to the movies".
Complete B.S that gets repeated endlessly.

Economies all over the world have become addicted to credit, but the credit markets are pretty much frozen. Until the thaw begins, there won't be much news to cheer about.

It does not help that the banks who made billions for several years in a row and are being bailed out with taxpayer money and historically low central bank rates hoard the cash and not only don't increase lending, but raise credit card rates even more. In the UK several banks flat out refused to pass on the lower rates to the customers after receiving billions of pounds. That's why the nationalization of banks in the UK, not exactly a country known as a bastion of socialism, has begun.

This post is too intellegent and based on actual fact for the interwebs. If you must post like this, at least post it with a pic of a pair of hooters please. :wip: :beer:

UrbanFuturistic
12-20-2008, 03:50 PM
I wonder how on earth they can claim to know what happened to movie theater attendance 80 years ago.There are records of box office ticket sales. It's not rocket science, it's not even undergraduate level statistics. Given that it was the 1930s and not the middle ages, the sales, costs and profits of the studios were well documented in their annual report which are a matter of public record.

They know what happened because it's down in black and white and available to see for anyone who cares to look. They're not using psychic powers or divination, they're using their eyes, just like anyone who bothers to look can.

If there's anything that's BS, it's repeated speculation with no reference to anything remotely concrete and the insinuation that people can't possibly know what happened in a time that's within living memory.

doomdragon
12-20-2008, 04:41 PM
Sources explain Dave Doak had left Free Radical Design a month ago. He and Steve Ellis are now looking at creating a new game developer company called Pumpkin Beach. Little is known about their plans for this company but a website, http://www.pumpkinbeach.com/, has been reserved. It is possible TimeSplitters 4 could be sold to this new company. Maybe this new company was created as a rescue for TimeSplitters 4 but the lack of publisher support makes the idea a risky one.

During the meeting roughly 20 staff positions were offered into the new company for people at Free Radical Design. Codemasters and Monumental Games were also at the hotel used to hold the meeting to ask for CVs and applications for anyone who was interested.

Staff at Free Radical Design have been paid up to the end of December and they have also recived an Xmas bonus.

http://godofgod.co.uk/frd/archives/100

whalerider
12-20-2008, 08:25 PM
There are records, but someone needs to look at them.

http://org.elon.edu/ipe/pautz2.pdf, page 14
1930-33: from 65 % attendance steadily down to 40 % attendance.

There are records of box office ticket sales. It's not rocket science, it's not even undergraduate level statistics. Given that it was the 1930s and not the middle ages, the sales, costs and profits of the studios were well documented in their annual report which are a matter of public record.

They know what happened because it's down in black and white and available to see for anyone who cares to look. They're not using psychic powers or divination, they're using their eyes, just like anyone who bothers to look can.

If there's anything that's BS, it's repeated speculation with no reference to anything remotely concrete and the insinuation that people can't possibly know what happened in a time that's within living memory.

heavyness
12-20-2008, 08:52 PM
here is some good news (for some)...

http://kotaku.com/5114861/free-radical-founder-sets-up-new-studio

Sources explain Dave Doak had left Free Radical Design a month ago. He and Steve Ellis are now looking at creating a new game developer company called Pumpkin Beach. Little is known about their plans for this company but a website, http://www.pumpkinbeach.com/, has been reserved. It is possible TimeSplitters 4 could be sold to this new company. Maybe this new company was created as a rescue for TimeSplitters 4 but the lack of publisher support makes the idea a risky one. During the meeting roughly 20 staff positions were offered into the new company for people at Free Radical Design. Codemasters and Monumental Games were also at the hotel used to hold the meeting to ask for CVs and applications for anyone who was interested.

congrats to them! starting a new company must be so exciting (and scary)... but exciting!

UrbanFuturistic
12-20-2008, 11:25 PM
There are records, but someone needs to look at them.

http://org.elon.edu/ipe/pautz2.pdf, page 14
1930-33: from 65 % attendance steadily down to 40 % attendance.In context with the rest of the economy?

The line I quoted was still idiotic.

Someone also needs to look at the film industry in the previous two recessions.

If people could also look at how the rest of the games industry is doing at this exact moment in time before declaring the end of the bloody world.

EA finalised their buyout of Bioware/Pandemic for over $800million in January then released Spore which people would have been merely underwhelmed with, if they hadn't also tried to put in the most draconian DRM the world has ever known and put even more people off. They didn't need the recession to hurt their finances, they did that just fine by themselves.

Free Radical had been in trouble for some time and, if the rumours are true, lost a major contract. Not because it was cancelled, but because it was taken elsewhere.

In the meantime, Take Two Interactive, after haemorrhaging money last year have had a $97.1million net income this year. I don't think they know how they're supposed to behave in a recession. Someone mail their CEO, tell him he's supposed to be going bankrupt.

I know it sucks for everyone losing their jobs and it's hardgoing but as others have pointed out, a good number of them are already being headhunted by other companies. I seriously doubt any of them will be out of work for long.

Now, when this starts becoming widespread let me know. Until then, I wish everyone at FR and those from EA the best and think of this as an opportunity to go for a new direction, apply at a company doing something different from what you did before. I expect you'll all do fine.

blenderhead
12-20-2008, 11:52 PM
Yeah let's dissect percentages that we can only really speculate about as they are undependable at best because we all have to be right all of the time on the interwebs instead of congratulating the guys at the newly formed Pumkin Beach! Hope they finish Timesplitters 4 and have great success to come! Nice to know Free Radical set up potential new jobs for their staff as well.

heavyness
12-21-2008, 12:35 AM
[not official confirmed]

Factor 5's done too? they did just cut 37 jobs (http://www.joystiq.com/2008/12/16/rumor-factor-5-cuts-37-jobs/)...

http://kotaku.com/5114990/rumor-factor-5-goes-ker+plop

heavyness
12-21-2008, 12:44 AM
not to point fingers, but both these companies' last game were PS3 exclusives that didn't sell to well. which may close the era of game going exclusively to one platform.

sure, the big 3 will still have their 1st party exclusives, and EA, Ubisoft, Activision, Square are already going multi-console, but smaller studios like Free Radical and Factor 5 might have to go multi-console to ensure they make a profit.

blenderhead
12-21-2008, 01:58 AM
[not official confirmed]

Factor 5's done too?


Oh for god's sake...can't these business types just let artists have a peaceful christmas, ignorant to the reality of the situation facing them in the new year? Is there any fiscal reason why they seem to be insisting on ruining everyone's Christmas?

cresshead
12-21-2008, 02:25 AM
Oh for god's sake...can't these business types just let artists have a peaceful christmas, ignorant to the reality of the situation facing them in the new year? Is there any fiscal reason why they seem to be insisting on ruining everyone's Christmas?

well i for 1 prefered to know BEFORE christmas rather than after xmas..yeah i'm not spending as much on christmas as i would have and the 'season of good will' seems abit of a joke for me this year, but now i have some money set aside for the new year for job hunting in 2009 and one that's set to have quite a few people chasing down just a handful of new jobs.

both options arn't perfect..but it's wiser to not spend your cash if you know you may need it to pay for your house/food/car rather than presents.

Teyon
12-21-2008, 05:53 AM
not to point fingers, but both these companies' last game were PS3 exclusives that didn't sell to well. which may close the era of game going exclusively to one platform.

sure, the big 3 will still have their 1st party exclusives, and EA, Ubisoft, Activision, Square are already going multi-console, but smaller studios like Free Radical and Factor 5 might have to go multi-console to ensure they make a profit.

those games didn't sell too well because they either lacked solid controls that were easy to jump into (LAIR) or they offered uninspired gameplay mixed with a story/dialouge too cheeky/cheesy for its audience (Haze). I own both games and don't regret my purchases but I could easily point to problems with the games that resulted in poor sales, not the fact they were on one system.

Teyon
12-21-2008, 05:55 AM
I would like to also express my disappointment that Free Radical is no more. Every company has a bad game or two but to have one before you close is often what folks remember. I've seen some of the art going into Timesplitters and I was really looking forward to it. I hope you all find work elsewhere soon.

kraal
12-21-2008, 06:23 AM
everyone stating 'big bad company' needs to stop. the company has no money to pay employees this happens all the time...lock doors cause you can no longer afford the rent ect. the managers too. my wifes company just closed all district offices but on everyone loss thier job. they could not afford to pay anyone any longer but what they did do is kept everyone working till the very last minute so atleast they made the most they could. Its not evil companies that is just business

RenisanceX
12-21-2008, 08:36 AM
best of luck to all who lost there jobs and there families as well

fuss
12-21-2008, 02:53 PM
everyone stating 'big bad company' needs to stop. the company has no money to pay employees this happens all the time...lock doors cause you can no longer afford the rent ect.

Yeah, and this is something the company heads do not see coming at least couple of weeks (if not months!) in advance? Come on...

heavyness
12-21-2008, 07:15 PM
Don't Panic: Free Radical Design isn't dead just yet

http://www.destructoid.com/don-t-panic-free-radical-design-isn-t-dead-just-yet-115495.phtml

yes, Free Radical closed up shop last Friday, but only because they've gone into what's known as "administration," according to a Nottingham newspaper (http://www.thisisnottingham.co.uk/homenews/185-jobs-risk-games-company/article-558753-detail/article.html). Administration is a process that British companies go through when they become insolvent: they bring in a third party that acts on behalf of creditors, trying to find a way to jump start business. In meantime, a skeleton crew of about 20 employees is holding down the fort, according to a source for 1Up (http://www.1up.com/do/newsStory?cId=3171987). The rest of the staff of about 120 are at home, with pay, for something of an early, albeit troubling, holiday.

...but...

Furthermore, Edge's source completely contradicts 1Up's, saying that most of the staff has been officially laid off, and shouldn't expect compensation, because "there's nothing left to give." Furthermore, he said that about 20 employees were offered jobs at Pumpkin Beach, a break-away studio founded by Ellis (http://blog.gamer20.com/2008/12/free-radical-founder-steve-ellis-opens-new-studio/)

blenderhead
12-21-2008, 07:52 PM
Well, seeing as Edge reported on Pumkin Beach, maybe they are more in possesion of the facts than 1UP?

kraal
12-22-2008, 03:36 AM
Yeah, and this is something the company heads do not see coming at least couple of weeks (if not months!) in advance? Come on...
you missed my point they paid them to the last moment..... if you were to go to get unemployment you will get better pay if the company closed the doors than if you left 3 months before the doors closed. so lets say they were told 4 weeks before weither the quit then or lose job now they are still out of work....... again lets say this is your company you see the possibilities of having to close the doors in 4 months would you work it till the end or just say guys we are going to close the doors in 4 months so work accordingly. Or better yet lets say you have a steady freelance gig and someone says i can only pay you for 2 more weeks of work are you gonna say forget it and not work those two weeks? or lets say it is you that can only pay for 2 weeks more of work are you going to just decide you dont want that 2 weeks of work 'to be fair' and let the guy find other work?

fuss
12-22-2008, 04:23 AM
you missed my point they paid them to the last moment..... if you were to go to get unemployment you will get better pay if the company closed the doors than if you left 3 months before the doors closed. so lets say they were told 4 weeks before weither the quit then or lose job now they are still out of work....... again lets say this is your company you see the possibilities of having to close the doors in 4 months would you work it till the end or just say guys we are going to close the doors in 4 months so work accordingly. Or better yet lets say you have a steady freelance gig and someone says i can only pay you for 2 more weeks of work are you gonna say forget it and not work those two weeks? or lets say it is you that can only pay for 2 weeks more of work are you going to just decide you dont want that 2 weeks of work 'to be fair' and let the guy find other work?

Sorry, you can argue as much as you want. Fact is, what happened here was unethical. Period.

Companies always want you to buy into this whole "company loyalty" bullshit, where they expect you to treat your workplace like your second family so that you work your butt off for them and even start to neglect your real family to keep up with the pace at work. But where's the company's loyalty towards their employees when times get hard?

Luckily, not every company is like that, but what happened here is unfortunately no exception...

mdee
12-22-2008, 03:43 PM
Like I said, I think there was a bit more to do with this studio closing down than it just being a recession.
Yep, Haze tanked big time.

Sorry for everyone who lost their jobs, I am sure you will find new ones quick!

mdee
12-22-2008, 03:49 PM
not to point fingers, but both these companies' last game were PS3 exclusives that didn't sell to well. which may close the era of game going exclusively to one platform.

sure, the big 3 will still have their 1st party exclusives, and EA, Ubisoft, Activision, Square are already going multi-console, but smaller studios like Free Radical and Factor 5 might have to go multi-console to ensure they make a profit.

Maybe Haze wasn't that very good game after all?
Exclusivity in this case has very little if any to do with how it sold. Also, rumor was that it was only timed exclusive.

garycrump
12-24-2008, 06:16 AM
Sorry, you can argue as much as you want. Fact is, what happened here was unethical. Period.

Companies always want you to buy into this whole "company loyalty" bullshit, where they expect you to treat your workplace like your second family so that you work your butt off for them and even start to neglect your real family to keep up with the pace at work. But where's the company's loyalty towards their employees when times get hard?




This is why you need Unions.

francomanko
12-24-2008, 10:03 AM
I always find it bizarre that a company founder can just start right up again after declaring insolvency.

I agree about the whole company loyalty bit too, its fair enough for a company to expect you to work for the pay they give you, but we all know this industry demands more and more and gives less and less. It seems to be the way of the world.

DecWest
12-24-2008, 11:04 AM
A limited company is a legal entity in its own right whose owners have a limited liability upon its demise. They have very few (if any) problems starting afresh under a new name, new location and seek new funding.

What does strike me as particularly poor is that they must have known they were in financial and business meltdown many months before they closed their doors.

You don't just find out you are insolvent overnight - whoops silly us we have no work or cash left to pay you....simply doesn't happen! Expensive projects burn cash and lack of signed projects must have set alarm bells ringing months ago - why weren't staff warned and contingency plans made earlier?

Its pretty clear the owners have looked after there own backs and burned up their cash reserves until the business had zero money left.

Truly questions the purpose and validity of being a full time 'staffer' in a videogame company?

In this day and age being 'telecommuting' professional contractors or working for contract companies seems all the more viable and fairer on skilled labour.

hmm - heavy stuff

anyway Merry Christmas folks :beer:

thorn3d
12-24-2008, 04:46 PM
Companies always want you to buy into this whole "company loyalty" bullshit, where they expect you to treat your workplace like your second family so that you work your butt off for them and even start to neglect your real family to keep up with the pace at work.

I seriously don't understand why artists - or anyone - would CHOOSE to work in such an environment over a long term. Companies that follow that bizzare crunchtime-ruin-your-life-due-to-poor-planning work method for months upon end can't FORCE you to work there. They offer a salary, and ask for something in return... take it or leave it.

If people don't like the hours, or the demands, or the money, or the color of the cubicles... work someplace else, or do something else for a living until a better opportunity arises. The world is filled with people that don't work 14 hrs a day, 6 days a week, painting eyebrows onto a dwarf. Artists that have that kind of lifestyle choose to continue living it, and there's a point that you can't just throw blame at the employers.

thorn

kraal
12-27-2008, 06:04 AM
i am going to stop posting on this cause my point goes on as wrong but oviously many people havent worked for an honest company. I personally worked for companies that had major contracts and then someone else buys the contract. OUr revenue drops severly we did everything me can to get the contract back or get a new one.... no luck no money. No one was being unethical. no one was pulling the wool over anyones eyes. everyone lost thier job not managements fault it's just the way things ended up. Thats why for people to blame the company or the people running it urks me so.

heavyness
02-04-2009, 01:49 AM
http://www.joystiq.com/2009/02/03/rumor-crytek-acquires-free-radical/

rumor from multiple source are pointing at Crytek picking up Feee Radical.

FatherO
02-04-2009, 03:19 AM
I wasnt really a big fan of Haze, but man did I love Time Splitters.

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