Sozialcyke
06-21-2003, 04:19 AM
Hi all, first time posting on the forums
I am into computer modding as a hobby, and I am helping out the community by developing standard models for motherboards. This is so that people with little 3d skill can use a free 3d program and import models to allow them to design a case easily.
Here's my first motherboard, which happens to be mine. An Asus A7N8X Deluxe, modeled in 3ds Max 4.5
http://mywebpages.comcast.net/sozialcyke/pics/render03.jpg
Render image
http://mywebpages.comcast.net/sozialcyke/pics/detail03.jpg
Detail image
I am currently modeling the ZIF socket. This is where the processor goes, for those less comp savvy. It has roughly 600 pin holes. I have been making this model through spline extrusion.
I have the setup for the socket, with all 600ish pin holes. My problem is that when I goto extrude it, my comp takes forever, roughly 5mins, to extrude it, and even then the model is all messed up (faces where faces shouldn't be). I've tried to do a boolean compound, but that usually just causes 3ds to hang until I have to kill it.
Does anyone have any suggestion on how to get this as actually polygon instead of a bump map?
EDIT: Yes, I know I should bevel the edges of my slots. I will for my final render for my portfolio, but I want to keep the models semi-low polygon for now.
I am into computer modding as a hobby, and I am helping out the community by developing standard models for motherboards. This is so that people with little 3d skill can use a free 3d program and import models to allow them to design a case easily.
Here's my first motherboard, which happens to be mine. An Asus A7N8X Deluxe, modeled in 3ds Max 4.5
http://mywebpages.comcast.net/sozialcyke/pics/render03.jpg
Render image
http://mywebpages.comcast.net/sozialcyke/pics/detail03.jpg
Detail image
I am currently modeling the ZIF socket. This is where the processor goes, for those less comp savvy. It has roughly 600 pin holes. I have been making this model through spline extrusion.
I have the setup for the socket, with all 600ish pin holes. My problem is that when I goto extrude it, my comp takes forever, roughly 5mins, to extrude it, and even then the model is all messed up (faces where faces shouldn't be). I've tried to do a boolean compound, but that usually just causes 3ds to hang until I have to kill it.
Does anyone have any suggestion on how to get this as actually polygon instead of a bump map?
EDIT: Yes, I know I should bevel the edges of my slots. I will for my final render for my portfolio, but I want to keep the models semi-low polygon for now.
