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View Full Version : Rufus: The Bolt Hunter, Josh Lennen (3D)


Firerbert
12-17-2008, 09:31 PM
http://features.cgsociety.org/newgallerycrits/g64/277364/277364_1229553055_medium.jpg (http://features.cgsociety.org/newgallerycrits/g64/277364/277364_1229553055_large.jpg)

Title: Rufus: The Bolt Hunter
Name: Josh Lennen
Country: USA
Software: Maya, mental ray, Photoshop, ZBrush

Based off the concept work in my portfolio, I veered away from the original style. I wanted to attempt a balance between realistic and toon. I also restricted my maps and poly count to keep this as a game type character. This render was with mental ray, but below are some screen grabs of the model out of Maya. Tangent, Diffuse, AO, Specular Color, and Glow maps have been applied to a basic blinn shader.

All normal maps and AO was generated out of XNormal.
Maya was used for modeling the base and gun, retopo, UV layout, and rendering. Zbrush was used for the character himself on the high res, as well as their polypaint feature for a base color texture.

Final polycount, including the gun: 8,236 tris

Viewport Grabs:
http://www.dark-winter-studios.com/rufus/screengrab1.jpg
http://www.dark-winter-studios.com/rufus/screengrab2.jpg

Model with Normals & AO:
http://www.dark-winter-studios.com/rufus/screengrab3.jpg

Wireframe:
http://www.dark-winter-studios.com/rufus/wires.jpg

daiwen
12-18-2008, 12:53 AM
Ha ha, interesting, please continue to:applause:

lxy57124
12-18-2008, 01:20 AM
good job /...keep it up

adoracion3D
12-18-2008, 09:54 AM
Great ! I like the style.

Cu,
Jeff

cyberdodo
12-18-2008, 10:37 AM
great work ..!!



http://img385.imageshack.us/img385/3875/dodo3tn9.th.jpg (http://img385.imageshack.us/my.php?image=dodo3tn9.jpg)


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kissan
12-18-2008, 11:05 AM
the model is great.
but i don't like the face,looks too ugly.:D

Braetzel
12-18-2008, 11:47 AM
Good job! Modeling is clean and perfecte as the H Rez is too:applause:

rexzou
12-18-2008, 01:47 PM
Good Modeling

ICESPADE
12-19-2008, 03:33 AM
Keep it up man.

Firerbert
12-20-2008, 01:07 PM
I greatly appreciate all of your kind words!

Jam-I-am
12-20-2008, 09:36 PM
hey dude this is turning out to be another great piece, my only gripe is with his skin texture which looks a bit blotchy to me especially down in the knee area, I'm not sure if its my monitor but it feels as if his skin is too saturated and resembles rusted metal(if that makes sense), if this is the desired look you were after don't mind this comment. as for the model you nailed it dead on, the composition and style you chose works very well for this character.

really good stuff man:thumbsup:, I always enjoy seeing your progression keep it up.

Firerbert
12-22-2008, 02:03 PM
Colin: I can see where you are coming from on the skin. Totally agree that it is a bit too much. I did intend for it to feel fairly dirty, but I think the skin is where I really failed in the texture work. Thanks for the great critique and support!

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12-22-2008, 02:03 PM
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