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View Full Version : Titeuf takes his first stroll


maurice2
12-16-2008, 10:40 PM
Cartoon walk animation of Zep's http://en.wikipedia.org/wiki/Titeuf character:

http://www.calvert.ch/images/titeuf082.bmp

14 seconds http://www.youtube.com/watch?v=PQTVHyLW5kg

Comments and suggestions would be very welcome !

Thanks

robcat2075
12-17-2008, 05:54 AM
It seems very flat-footed. Those short legs and long feet aren't leaving you many options for loosening that up. It's almost like he's on skis.

That's a tough one.

maurice2
12-17-2008, 04:19 PM
Thanks for taking the time to comment.

You're right, perhaps I should have chosen an easier model to learn rigging and skinning (getting the legs skinned was painful). On the other hand, I probably wouldn't have learnt so much :blush: .

Skis perhaps not quite, but I walk exactly like that on snowblades, clumsily.

Aside from the legs, any other suggestions to improve the model before I move on to animation?

robcat2075
12-17-2008, 10:58 PM
I took a look at one of the Tteuf cartoons on Youtube and they seem to have him drawn with longer legs and shorter feet than you have modeled. So they are able to animate a reasonably conventional walk.

I think if you adjusted the proportions you'd have more options for moving his feet. A few simple scale adjustments would probably get you pretty close.

On the other hand, I probably wouldn't have learnt so much . For a first time out, those are not bad results and your second attempt will go even better.

maurice2
12-18-2008, 08:19 AM
Thanks, I didn't think of that. I bought a plastic model in a toyshop, and modelled from photos of it; it didn't occur to me that the proportions could be off.

Do you think I could scale the bones and mesh without having to start skinning all over again?

In other words, will the skin adapt to scaling gracefully?

robcat2075
12-22-2008, 11:03 PM
I bought a plastic model in a toyshop, and modelled from photos of it; it didn't occur to me that the proportions could be off.

Damn off-model merchandise! I bet they gave it the big feet so it would stand up better.





Do you think I could scale the bones and mesh without having to start skinning all over again?

In other words, will the skin adapt to scaling gracefully?

In the app I use, Animation:Master, you can scale the bone and the skin comes with it everything works. Five minutes at most to make the change.

But I'm guessing you used some other app. You might do best to post on one of the sub-forums here dedicated to that particular app and ask for advice on the best fix.

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