PDA

View Full Version : NVIDIA First to Offer Full Support for OpenGL 3.0


LPR1998
12-16-2008, 07:23 PM
Further demonstrating its leadership and commitment to OpenGL and the standardization process, NVIDIA today released fully supported drivers for OpenGL 3.0 for Windows XP, Windows Vista and Linux on its select GeForce and Quadro solutions. These drivers enable software developers to take full advantage of all OpenGL 3.0 capabilities, accelerating their delivery of cutting-edge media platforms and applications.



Building on four months of public beta testing, NVIDIA is now the first hardware developer to offer full support of the Khronos Group’s new cross-platform 3D graphics standard. The new drivers implement the OpenGL 3.0 API and the GLSL 1.30 shading language to offer developers a broad set of programmable 3D and 2D graphics rendering, visualization and hardware acceleration functions. Developers can immediately begin using these drivers to build OpenGL 3.0 functionality into their software to give end-users new, superior graphics reproduction and visualization features.


“We are committed to providing users of our industry-leading graphics and visualization solutions with the most advanced functionality, best performance and widest compatibility possible,” says Barthold Lichtenbelt, manager, OpenGL Software, NVIDIA and chair of the OpenGL working group at Khronos. “NVIDIA has supported the majority of OpenGL 3.0 capabilities since the Khronos Group publically announced the new standard and now gives developers complete support with the addition of preview contexts, one- and two-channel rendering and the ClearBuffer API.”



For more information, or to download NVIDIA OpenGL 3.0 drivers, visit: http://developer.nvidia.com/object/opengl_3_driver.html (http://developer.nvidia.com/object/opengl_3_driver.html).


About The Khronos Group
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL and OpenGL ES. All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and can accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at www.khronos.org (http://www.khronos.org/).

CGTalk Moderation
12-16-2008, 07:23 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.