View Full Version : I am about to get Maya
Santo 06-20-2003, 01:38 PM But I am really scared because I 'll be like a child with an atom bomb in other words I wouldn't know how to use it so if any one has been in my position please tell me how you went about it?:wip: :shrug:
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mark_wilkins
06-20-2003, 01:42 PM
umm you can't do as much damage as a child with an atom bomb...
anakinskywalker
06-20-2003, 01:47 PM
I would recommend you getting the PLE (Personal Learning Edition) first.
Also this book might be a good idea to start with.
http://www.trinity3d.com/M4F/
Read the manuals. Look for the tutorial links here on this site... the best site there is. :bounce:
and dont keep that book on the keyboard ;)
pasto
06-20-2003, 01:55 PM
Well I am going to buy maya too, but everybody tells me thet the maya renderer is very slow. I come from C4D.
What do you think about this ?
I also would like to know if there is some mac os X Maya users on this forum.
thanx a lot
pasto
DELTAadmin
06-20-2003, 02:15 PM
I use both of them (Maya and C4D).
U will never reach the speed and the quality done with C4D's render if U took serious C4D. Moreover may I assert that even with mental ray, or render man Maya will not give u that level of realism which u can easily reach and speedily render with C4D.
Yeah, but Maya has some other great qualityes, superb modeling, superb tools, superb animation...
May I suggest u not to sell c4d, retain it and use it, and use maya also. They are like 2 horses. One with great strenght, but slowly, one with swift speed, and behaves perfectly under your hands.
I take it almost guaranteed, if you would sell C4d for any other app's sake u'll regret it very much, and will come back in no time.
cheer
If you watch video lessons of those who do it with grace, you will begin to see that you can do it relatively pain-free too. I thought it was too hard until I see how the pros does it so elegantly.
pasto
06-20-2003, 06:03 PM
Thanx delta, good to her some c4d/maya user. I will never sell c4d whatever happens, I use it as a pen and it gives me 95 % of my production. but I had a very hard time triying to use c4d's mocca correctly and at the same time I saw some nice easy and efficient tutorials about rigging and animating characters on Maya that pushed me in using another app for character animations.
Can't we animate in maya then render in c4d ? with fbx may be ?
thanx a lot
pasto
Or animate in Motionbuilder and export to C4D. Seems a little cheeper
Levitateme
06-21-2003, 12:10 AM
i just wanted to say that mayas render is very very fast. im guessing your friends maybe have slower machines? someone said something about you wont achieve the realism of c4d? that dont make sense to me, thats just being biased. it all depends on certain things i dont have to tell anyone that but you can achieve great results just using maya's renderer. mental ray for crying out loud. ive said enough, i just woulndt make such claims is all.
ThirdEye
06-21-2003, 02:26 AM
Originally posted by Levitateme
i just wanted to say that mayas render is very very fast. im guessing your friends maybe have slower machines? someone said something about you wont achieve the realism of c4d? that dont make sense to me, thats just being biased. it all depends on certain things i dont have to tell anyone that but you can achieve great results just using maya's renderer. mental ray for crying out loud. ive said enough, i just woulndt make such claims is all.
Maya's renderer is many times slower than C4D's, which has always been claimed as the fastest raytracer out there. About quality... C4D's AA is far better than Maya's, the raytracer is top quality and the integrated Cebas finalRender GI code assures you great and fast GI results. I think you really need Mental Ray to gain such good and fast results.
For Pasto: if you need some more CA tools i'd say get Motion Builder and wait for the upcoming MB-C4D connection, it seems it will be a kickass connection and you won't have to spend a fortune for Maya.
pasto
06-21-2003, 10:02 AM
Hi Thirdeye,
you are everywhere ! :D
I already bought motionbuilder and I think that it will be a good solution too. But I was curious about what the "big" app could give. 2000 euros (complete version) is not that expensive compared to c4d with all the modules (for a little studio I mean). It is not a question of money it is a question of getting new tools for may be doing new things.
Is Mental ray integrated when you buy maya complete or you have to buy one version by processor ?
I appreciate your feedback. Sound logic to me. (Except the lack of efficiency of the built in maya renderer, I guess they prefer to see the people work with mental ray ?)
thanx a lot
pasto
Miyazaki
06-21-2003, 12:34 PM
Originally posted by pasto
But I was curious about what the "big" app could give. 2000 euros (complete version)
Where to get the complete for 2000¤? Here in Germany it`s 2349¤. Is it different in France? :shrug:
pasto
06-21-2003, 12:43 PM
You are right, it is 2000 $, not euros, sorry.
Another app has got Maya paint effect capabilities on the market ?
pasto
ThirdEye
06-21-2003, 12:45 PM
Originally posted by pasto
Hi Thirdeye,
you are everywhere ! :D
I already bought motionbuilder and I think that it will be a good solution too. But I was curious about what the "big" app could give. 2000 euros (complete version) is not that expensive compared to c4d with all the modules (for a little studio I mean). It is not a question of money it is a question of getting new tools for may be doing new things.
Is Mental ray integrated when you buy maya complete or you have to buy one version by processor ?
I appreciate your feedback. Sound logic to me. (Except the lack of efficiency of the built in maya renderer, I guess they prefer to see the people work with mental ray ?)
thanx a lot
pasto
2000 euros for Maya complete is a good offer, it includes Mental Ray, but i guess you have to buy a Mray licence for every cpu or client you have, and it's not the cheapest renderer out there. Maya is a great solution for CA (but MOCCA and Motion Builder isn't worse at all tho). The modeling is not as fast as in C4D, but it gives you more solutions (great nurbs, especially the patches, quite slow subdivision surfaces that require a great machine, a bit clunky workflow in poly modeling imo but you have ngons support, consider that a lot of people prefer modeling in Lightwave or Wings3D and export their meshes to Maya). Rendering in Mental Ray can be really difficult if you have no experience with it, the learning curve is quite steep, the results can be really great tho. Maya complete has paint fx too, which is a great module, C4D has Bodypaint 3D (prolly really soon updated) which is a different animal for sure, but it's as great as painting on a sheet of paper. C4D's dynamics are more difficult to learn than Maya's, the particle systems are on the same level imo. 2 Maya things that C4D doesn't have: 1) the nodebased rendertree 2) a great scripting language like MEL
pasto
06-21-2003, 04:53 PM
Thanx for the precise comparison thirdeye.
I really don't think that mocca is that good, but I agree with everything you said about c4d. Do you mean that Bodypaint is going to be upgraded in the maya paint effect direction ?
pasto
ThirdEye
06-21-2003, 05:59 PM
Originally posted by pasto
Thanx for the precise comparison thirdeye.
I really don't think that mocca is that good, but I agree with everything you said about c4d. Do you mean that Bodypaint is going to be upgraded in the maya paint effect direction ?
pasto
No i don't think it will updated in that direction, not at the moment at least, but we'll see. As i said it's a completely different animal, but i've seen that Maxon asked here for some people to test Bp connection with Maya/Lw/Max so i guess they're working on Bp, i can't say anything more now.
ThirdEye
dann_stubbs
06-22-2003, 04:06 PM
Originally posted by ThirdEye_01
2000 euros for Maya complete is a good offer, it includes Mental Ray, but i guess you have to buy a Mray licence for every cpu or client you have, and it's not the cheapest renderer out there.
you get a copy of MR with maya - that can be used with the interactive copy of maya.
to purchase MR for a renderfarm or to use with any other MR capable app it is $1495 per processor (if i remember right)
maya's render isn't bad or slow - it may be missing a couple latest buzzwords - but it is capable of producing top quality work - i still hear the bad and slow arguement from many people - the majority of who do not use maya or that is a decision after a few minutes with PLE.
shader networks are complex and i think (IMHO) that is where the myth propagates - just because a user can run another program and drag a shiny shader on a sphere - wow a great renderer!
http://www.aliaswavefront.com/en/products/maya/customerwork/movies/meteorstudios.shtml
the second half of this has some nice renders and they talk well of the built in render engine - i think there are plenty of users who use it fine - maya is deep and complex - it takes time but there are many studios using it and producing great stuff - they just don't spend all day on the internet telling everyone about it - maybe another important difference between all the people who do...?
as always use your own judgement - but don't be deterred by others opinions - otherwise we'd all use pc's and some other program because no matter who you talk to "theirs" is the "best"
dann
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