View Full Version : Help with Alpha Channel Maya 7.0
PyrZern 12-14-2008, 05:44 PM http://i28.photobucket.com/albums/c248/ASNZern/Pyr_New_Hair.jpg
So I tried...
Hypershade:
File:BlondHair_AlphaBackground_PSD ----> OutColor Color.HairNurb
File:BlackAreaHair_WhiteArea_Background_PSD -----> OutAlpha TransparencyRGB.HairNurb
Render Using: Maya Software
Result:
http://i28.photobucket.com/albums/c248/ASNZern/Pyrasia02-1.jpg
Awwww
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PyrZern
12-16-2008, 01:23 AM
Results from tampering around with it.
http://i28.photobucket.com/albums/c248/ASNZern/Pyrasia02-2.jpg
and then
http://i28.photobucket.com/albums/c248/ASNZern/Pyrasia02-3.jpg
Still not working as intended T_T
pap87
12-17-2008, 02:44 AM
same way you used a map to make parts transparent, you need a specular map to make the transparent bits non-specular.
PyrZern
12-17-2008, 08:05 AM
And how is this Specular map works? <_<' (1st time hearing it)
pap87
12-18-2008, 03:24 AM
Well looking at your render it looks to me like the white stuff in the transparent parts of the hair is caused by specular highlights. To get rid of them in those areas just make a map for the specular colour to be black in those areas which basically equates to no specular.
PyrZern
12-18-2008, 09:54 AM
Hey thanks a lot for that :)
At first I thought specular would be black in the beginning if there's no file assigned to it. But I end up making the alpha area black, and gray for the hair part, instead of white.
Here's the result ^.^
http://forums.cgsociety.org/showthread.php?f=43&t=686464
http://i28.photobucket.com/albums/c248/ASNZern/Pyr099.jpg
Spinex
12-18-2008, 12:58 PM
Awesome I was just about to mention its probably a lack of Specular map problem, pap beat me to it :)
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